Hi All - First post here. Long time Gamer - Warhammer, Axis & Allies, Risk, Setttlers of Catan, Powergrid, etc...
Played my third game of Descent (main set) recently as the overlord. We played the 3rd quest from the main set using the main set only (the Naga quest).
1) The overlord seems to roll very few black dice. Is this right? Is there no way to add black dice to monster attacks? (*I feel like I missed something but I don't see it on multiple read throughs)
2) My heroes setup seemed very overpowered. I had 2 melee characters, 1 had Leadership & Cleave, the other had the ability which let him battle & move after spending fatigue and make 3 attacks instead of 2. Then there was a ranged char. with the ability to spend fatigue to shoot twice and the threat reduction card. So my heroes were dishing out 7+ attacks per turn. I just could not keep monsters alive against that assault. Was this just a spell of bad luck? Given the order my cards came to me + the attacks dished out I just felt like I had no chance against them. I don't mind losing, I just like a chance.
3) Slow hero players. Anyone else have issues with the heroes analyzing every tiny detail and taking 20+ minutes to complete a hero turn? Is it sensible (& fair) to apply SOME kind of time limit?
4) Orders - My heroes were complaining about me being able to see which order they set (Guard, Aim, Rest or Dodge). Is that right or should it be hidden from the overlord?
5) Line of Sight - Once we read that I can't use monsters to block LoS for spawning I had a tough time spawning monsters anywhere. And this was without the Boggs the Rat familiar in play. It just seems like moderately intelligent heroes can prevent you from spawning (without playing the card to reduce LoS to 5 spaces).
6) Leadership - Bunch of questions here. Can the LD character give the ready order to a character who is nowhere near him and has already completed his turn(which seems to me to be the main use of this card)? Can he give it to one who hasn't completed his turn(and if so, how do you resolve that)?
7) Armor - My heroes "armor" up very quickly getting to a 5 or better armor value. I found my poor beastmen and skellies had a tough time hurting them with such high armor. Is this normal?
8) Items - I had a hero with a shield he could exhaust to cancel two wounds and a cloak (Silver treasure I think) which let him cancel wounds for each surge rolled. Can you really use both to ignore an attack? The cloak never exhausts (the card doesn't say it)?
9) Does the overlord count as a player when determining which mons-ter cards to use? (IE - 3 Heroes + Overlord uses monster 4)
I know I have a lot to learn yet about playing the game and the strategy of the overlord in general.
Thanks in advance for any / all help you can provide,
Cheers
Domus