For whatever reason the Adeptus Mechanicus, and archeotech in particular, are major themes in the game I'm running. The ship has the Relic of Mars quirk, and it's an ancient pattern with several hints that indicate extreme importance to the AdMech. Anyway, the crew is now on a mission from the AdMech to find the remains of an old explorator fleet that went missing some 2,000 years ago, on the grounds that there will probably be some very important archeotech, perhaps even an STC of some unknown type.
So, my plan is for them to meet some fairly nasty xenos (although not overtly inimical to humans), who happen to be embroiled in a war with an Ork uprising, and I would like there to be some **** good reason to stick around here long enough to find what they're looking for. What clues could I drop about the nature of the tech, and how might it create tangible benefits for the party? The ship is already pretty nice, so I don't want any powerful retrofit options, but maybe some personal items? My RT has an archeotech laspistol (amazing weapon, that) and I think he can see the value of what they might find. Any ideas for clever clues to drop as to what they may find, or ideas besides just a bump in profit factor? Perhaps they could start a trade route if they can control the xenos? Work out some special deal with the AdMech in return for recovering an STC? What would be cool for the AdMech to provide? They have a regiment of 5,000 Skitarii warriors on board right now, perhaps offer to leave them with the ship to keep the barracks full on the basis that they are protecting a Holy Relic (the ship itself) from danger? That's not a bad idea.
So, guys, anyone have any experience with archeotech or cool ideas for me to use? I appreciate the feedback!
) is to ask "would a non-rogue-trader be able to legally carry such an item to the next soiree or banquett to show of in non-heretical circumstances". If the answer is "NO", I expect the next Tech-Priest to cry out about Tech-Heresy. If the Tech-Priest doesn´t keep its cool, it isn´t "kewl".