Strategic Discussion: Remy

By player1402297, in UFS Deck Building

Remy

6 hs, 27 vit

Air - All - Death

First F: Reveal your hand. If 2 or more copies of the same card are revealed this way, commit 2 foundations or assets in your opponent's staging area.

E Commit: If your attack deals damage, destroy a foundation that has more than one copy in your opponent's staging area.

Remy, Remy, Remy... there's something interesting about Remy. He may just allow Aggro the opportunity to outpace or keep pace with control, while still being able to go aggro, something that many characters haven't been able to do. At 6/27, he's also very solid.

That First F is looking very good. It's a free cost way to put a crimp in control's early defenses. It provides a way to bypass early Mysterious Stance's, Assassination Arts, Amy's Assistances or other anti-aggro cards It hits the Red Lotus's before your iSpin does. No commit, no fuss, just a free ability to get round your opponents defenses

So what are peoples thoughts and ideas? Air for iSpin or Death for control? All for draw or a mix? How would you build him? Mono, twin or tri-line?

To kick things off, he seems perfect for the 4x copies in deck rules of UFS. Multiple copies of good cards benefit him, in essence, you get a "free" bonus for just being consistent.

Great topic starter, man. I've been looking at Remy since the Pre-release, and it was a forgone conclusion that he's to be my first new character deck build when I pulled a full playset of his Finisher. gran_risa.gif

At first glance, it appeared that he would be a very control-centric build, and with this one could go a couple ways: Built off Air, one could focus on Committal and Staging Area Control/Destruction with Shooting Cap and Chinese Boxer + I-Spin. Off All, it would appear that Hand Control is the name of the game, Unorthodox Training (I think this is the card I'm speaking of, Dan's cool split action/foundation, make your opponent pitch 3 cards) + Bitter Rivals + Saikyo-ryu. Mix in the obvious attacks: Kuzuryu Reppa + Supreme Rising...

Tbh, I'm unsure how to proceed off Death, as I've never built a character off that symbol. My friend is of the opinion that an Air/Death build with Remy is the way to go.

Thoughts?

You're probably right. Air/Death would be the way to go because you'd not only have access to chinese boxing for commital, but you'd have access to manifest destiny and no memories as well, not to mention inhuman perception.

Well i feel that Bitter Rivals through all is a good idea because the cost of Remy's F is reveal hand, as is bitter rivals, if youre going to bitter rivals anyway, revealing your hand for Rem's F is no big deal, and visa versa. Its not a suggestion on how to build the deck, just a good card to boost his ability.

Thanks for all the replies, fantastic stuff so far!

RockStar said:

Great topic starter, man. I've been looking at Remy since the Pre-release, and it was a forgone conclusion that he's to be my first new character deck build when I pulled a full playset of his Finisher. gran_risa.gif

At first glance, it appeared that he would be a very control-centric build, and with this one could go a couple ways: Built off Air, one could focus on Committal and Staging Area Control/Destruction with Shooting Cap and Chinese Boxer + I-Spin. Off All, it would appear that Hand Control is the name of the game, Unorthodox Training (I think this is the card I'm speaking of, Dan's cool split action/foundation, make your opponent pitch 3 cards) + Bitter Rivals + Saikyo-ryu. Mix in the obvious attacks: Kuzuryu Reppa + Supreme Rising...

Tbh, I'm unsure how to proceed off Death, as I've never built a character off that symbol. My friend is of the opinion that an Air/Death build with Remy is the way to go.

Thoughts?

Death first of all looked craptistic to me. Then I thought about Shadow Blade with Remy's F Commit: and now I'm not so sure. Death has some fun looking negation to sync Remy's ability.

At the moment I'm favouring either Air or Death, mostly from the choice of iSpin or Shadow Blade. Both the destruction or Stun compliment Remy nicely and keep the attack difficutlies at 5 alongside Remy's own specific (progressive difficulty included).

Thanks for all the help so far. I'm starting to think there's an interesting Air/Death dual symbol out there, running Inhuman Perception, End it All, Chesters Backing, Lord of the Makai, that might just be able to switch enough to handle both control and aggro.

If you do decide to use Air, I would incorporate Blinding Rage so you can use his foundations that give additional damage as long as there are two copies out more effectively.

I'm actually intent on building Remy, one way or another, so if we could put our heads together Matt, I'm sure we'd get some good stuff going on :)

I definately looked at playing him off Mono Death, although Air seems to have the better attacks. I was hesitant to run Shadow Blade or iSpin, however, after realising that I'll obviously want to be running some Supreme Rage Flashes, and that they're also 2 checks. I wanted to put the pressure on the opponent by forcing them to have more than one copy of their foundations in their staging area (I was thinking through a combination of Olcadan and Without A Care and then using Supreme Flash to punish them. The aggressive part of the deck I thought could be covered by Lost A Sister and Mind Over Matter or Bounce Back. Manifest Destiny was another card I wanted in, as it compliments Remy's effect, however it seems that there are very few Block 3 cards that share 2 of his resources short of Fio's and his own support. I thought Shadaloo Crime Syndiacte could fit in well here to counter the mass loads of Red Lotus/Oral Dead negation against my foundation manipulation. If not that, then Inhuman Perception, but I'd rather not have to discard the cards. I'd rather my opponent was doing that.

This was the attack lineup I thought of, so long as I WASN'T running Manifest Destiny, as comboining the resources, as I said, is very difficult.

4 x Rising Rage Flash, 3 x Supreme Rising Rage Flash, 4 x Ichi No Tachi, 4 x Mega Spike, (?) 2/3 Shadow Blade (?)

Other than that, I could do with some help. What do you guys think?

the version of the deck I'm building right now is an Air/All deck actually... Hurricane Punisment, the Rising Rage Flashes, Kuzuyu Reppa and for a finisher, Neo Raging Storm (amazing). With Lord of the Makai and White Magic, I don't worry about momentum gen, I have access to his own ability, Chinese Boxing and Chester's Backing to beat out early control, 6 checks coming out his butt in flying magical sparkles, access to Kung-Fu Training and Tag Along, and a card that tri-symbols with him and is amazing, Tira's Contract.

Also, discuss the amazingness that is Omega Jacket. Big card draw, discard to go with Saikyo-Ryu which btw combo's RETARDEDLY well with it. All the new Hugo card draw is All/Death as well, and Hugo's Body Press is a great attack.

and finisher's for death? well, I haven't found a way to play it easily, but it would be hard for most tournament characters to survive Great Gerdenheim + Fight or Flight into Supreme Rising Rage Flash.

I'm leaning to air-death because of White Magic, Billard Player, and Chester's Backing. White Magic has already been discussed and CB is nuts as we all know, but Billard's gives the deck its own Olcadan's Mentoring. now, it can pull back the multiple foundations for bigger flashes, just trade in something that you don't have another copy of in the yard, or pull up one of the "when you add this to your card pool" effect cards. Toss in Mind Over Matter and you have a solid move coming up.

I made a tri symbol Remy and put it up for discussion cause I wasn't sure how it would do.

Here is my try at a build of air/death Remy*

Character:

1 Remy* Air All Death 6/27

Attacks:

4 Supreme Rising Rage Flash 4/2 3H5 +3M Air All Death

3 Rising Rage Flash 5/3 3H6 +2M Air All Death

3 Monster Lariat 5/3 4M5 +2M All Death

2 Hugo's Body Press 4/3 3H4 +2H All Death

Foundations:

3 Saikyo-ryu 0/4 +3H All Death

3 Alluring Beauty 1/4 +1L Death

4 Huge Wrestling Army 1/4 All Death

4 White Magic 1/5 Air +3M Air

4 The Lesser of Many Evils 2/5 All Death

3 Buddhist Devotion 2/5 Death +2H

3 Without a Care 2/5 Death

3 British Subject 2/5 Air

4 Destiny 2/5 Death

3 La Superba 2/5 +1M Air Death

3 Mind Over Matter 3/5 +1M Death

3 Hulking Brute 3/4 +2H All Death

4 Billiard Player 3/5 Air

3 A Beautiful Nightmare 3/4 Death

The goal of this deck is to draw tons (Monster Lariat, Hugo's Body Press, HWA, Brute, Reuse HWA with Billiard Player), then go off with the Flashes for the kill. the only problem is that this deck feels slow for setup for the kill turn. Chester's and Ocladan's would be great for this deck, but I don't think I will ever own them. Thoughts?

I happen to like Meat Eater with Homing Water Dragon Cane to make any attack have Multiple:1, particularly for Remy's finisher. With a White Magic and a Billiard Player, it wouldn't be hard to toss a Supreme Rising Rage Flash with two or more multiple copies.

the only remy i've seen was built of all death with remy and hugo's suport + all draw and death negation.

Close trane...real close...but sorry no Hugo in there.

then what support were you using?

I'm fiddling around with Remy as well. So far it looks like tri-symbol foundations with Death attacks focusing on committing their staging area (Shadow Blade, Ichi no Tachi, and each of the Rage Flashes).

Now I'm just trying to work out the actions, assets, and foundations, in such a way that they give me all of what I want, but in a way that's playable (i.e., chaining not being an issue). This part will be difficult, to say the least...

MegaGeese said:

Now I'm just trying to work out the actions, assets, and foundations, in such a way that they give me all of what I want, but in a way that's playable (i.e., chaining not being an issue). This part will be difficult, to say the least...

A good start is Buddhist and British Subject. Buddhist bypasses the card pool and BS lets you drop whatever you play for the immeadate turn

I'm currently running an air deck with him. And I can say he is one of the most comfortable characters I've ever played in the game. He has nice interactions with the other "sonic Boomers" Attacks and assest. I did okay in a recent tourney with them and though the deck is still in its intial phase with many more mods and tests plays ahead of it. Running Omega's and Combs help out immensely to help keep your opponents hand at a minimum on omega's side while the comb helps to make sure that you always have at least two of the same cards in your hand defense by returning the card you block with back.

So. I got my first draft together. 64 cards, Death attacks, and a tri-symbol foundation base where each symbol has at least 20 foundations that chain off its resource (obviously a handful chain multiple symbols).

Dunno how I feel about it yet, as I just finished the draft. Haven't tested it at all yet. Enjoy.


Actions: 4
4x Tag Along


Assets: 6
3x Lynette's Shop
3x Olcadan's Mentoring


Attacks: 14
4x Ichi no Tachi
4x Rising Rage Flash
3x Darkness Blade
3x Supreme Rising Rage Flash


Foundations: 40
4x Blinding Rage
4x Blood Runs True
4x Lord of the Makai
4x Lost a Sister
4x Saikyo-ryu
4x Without a Care
3x Chester's Backing
3x Chinese Boxing
3x Lesser of Many Evils
3x Revenant's Calling
2x Bitter Rivals
2x Charismatic

Didn't follow the 4x rule, simply because some things don't need to be four-ofs, and in some cases it was just for space =/

Here's my Remy deck (without any playtesting mind you). It's basically an Air/Death deck that rips cards out of my opponent hand and hits em with a big Tomahawk or Rising Rage Flash. Military Combat Arts great for momentum gen and hand destruction, God of Metal lets me recur things back, and the only thing I can't negate are E's. Also, it's the only deck I've ever built where Greed's Influence actually went into the mainboard because of all the stupid Water/Air shenanigans in my meta.

Attacks:
4x Ichi no Tachi 3/3 +2M (Death)
4x Rising Rage Flash 5/3 +2M (Air/All/Death)
3x Supreme Rising Rage Flash 4/2 +3M (Air/All/Death)
3x Terrestrial Heavy Machine Gun 5/3 +2M (Air/Death)
3x SPECIAL MISSION: Swing Tomahawk 8/3 +0H (Air/Death)

Assets:
3x Olcadan's Mentoring 0/6 +0L (Infinity)
3x Lynette's Shop 3/6 +1M (Infinity)
2x Omega Jacket 3/4 +1M (Air/All/Death)

Actions:
4x Tag Along 5/4 (Air/All)

Split:
4x Charisma 2/4/3 +2H (Death)

Foundations:
4x Oral Dead 2/5 +1L (Death)
4x Inhuman Perception 2/5 +1H (Air/Death)
4x Military Combat Arts 1/4 +2H (Air/Death)
3x God of Metal 2/4 +1M (Air/Death)
3x Greed's Influence 2/4 +1M (Air/Death)
3x Soul of Ling-Sheng Su 2/6 +2H (Air)
3x Blinding Rage 1/6 +1M (Air)
3x Makai High Noble 1/6 +1H (Air)

I am hoping to work on a Remy Death deck, to shut down assets and foundations... as many destroy and commit foundation/asset cards as I can manage...

Olexa is running a All Remy deck now that we were all convinced was going to be bad....until he beat us all up with it.

I feel like All Remy really takes advantage of his tricks

Me too since by turn 3 he can consistently put hugo away, all 40 vitallity, in one turn.

How does he do that?

I'm new to the game so explain it if u can.

Lord Aries said:

How does he do that?

I'm new to the game so explain it if u can.

He plays him off all and uses a comonation of kuzuryu reppa and his finisher which gets really big the later the game goes. He uses olcadans to constanly put doubles of foundations in your staging area and uses alls discard with brt to kill your blocks. As far as putting away 40 vitallity in one turn he usually plays 2 reppas and his finisher, obviously the later the game goes the more his finisher is doing, so sometimes just a reppa and his finisher hitting for full on both cause discarding 4 cards from your hand is not a huge task for all.