Remy
6 hs, 27 vit
Air - All - Death
First F: Reveal your hand. If 2 or more copies of the same card are revealed this way, commit 2 foundations or assets in your opponent's staging area.
E Commit: If your attack deals damage, destroy a foundation that has more than one copy in your opponent's staging area.
Remy, Remy, Remy... there's something interesting about Remy. He may just allow Aggro the opportunity to outpace or keep pace with control, while still being able to go aggro, something that many characters haven't been able to do. At 6/27, he's also very solid.
That First F is looking very good. It's a free cost way to put a crimp in control's early defenses. It provides a way to bypass early Mysterious Stance's, Assassination Arts, Amy's Assistances or other anti-aggro cards It hits the Red Lotus's before your iSpin does. No commit, no fuss, just a free ability to get round your opponents defenses
So what are peoples thoughts and ideas? Air for iSpin or Death for control? All for draw or a mix? How would you build him? Mono, twin or tri-line?
To kick things off, he seems perfect for the 4x copies in deck rules of UFS. Multiple copies of good cards benefit him, in essence, you get a "free" bonus for just being consistent.