Hi,
I’ve tried the Ice Queen rules from TalismanIsland and they are great but I regret the fact that we don’t see a real Frostmarch with it.
So, I did some changes.
1) I use the Ice Queen alternative ending.
2) I use tokens to represent the advance of the Frostmarch. Everytime you draw a Frostmarch Adventure card, put a token on the space at the end of your turn.
3) If you draw an Enemy from the Frostmarch adventure card, use the following rule: For every token present on the space, add 1 to the Craft or Strength of this enemy.
4) For every token present on a space you just land on, roll a die at the end of your turn. For every 1 or 2, roll another die, consult the chart on the Ice Queen’s card (from Talismanisland), read out the result and put the Ice Queen mini on your space.
5) The Ice Queen attacks a character every time he attempts to cross her square. She’s got only 6 on craft and strength, but you add 1 for every token present on the square. A character defeating or evading the Ice Queen must continue his move. A character defeated by the Ice Queen loses one life and his turn ends immediately in the Ice Queen space.
6) When a character reaches the Crown of Command, the Ice Queen goes immediately on this space. She’s got all her power there (strength 12, craft 12 and 4 lives). She fights and stays there until she dies, or the character is killed and someone draws another Frostmarch adventure card.
7) When 50 tokens are present on the board, everybody lose the game. The Ice Queen win!
Now, I need to make some nice ice tokens.






