Question 1).
RtL dungeon # 14(Fountain of Life). Now, a rubble(from trap card) is put close to the fountain, and the master beastman positions himself close to it. Standing close to the fountain, his last hitpoint cant be taken away from him. Heroes cant come through, as he blocks the path alongside the rubble. Would look something like this:
XXXXXXXXXXXXXXXXXXXXXXXXXXX
EEFFEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEE
XXEEXXXXXXXXXXXXXXXXXXXXX
XXRBXX
XXEEXX
E= empty space
R= rubble
B= master beastman
F= fountain of life
Rules for the dungeon is that the master beastman cant lose his last HP if within 3 spaces of the fountain.
Is this a legal move for the OL? Can the beastman position himself there? If so, the heroes will never be able to kill him, nor pass him and continue to the next level. The heroes will never have access to knockbackitems(as we dont have that expansion), and they dont have any skills able to move him. Heroes can only wait for the beastman to move(and OL will naturaly never do that) or flee.
Question 2).
Dungeon lvl 37(Web of lives). Heroes clear all mobs and are free to save all prisoners. Saving 2 of them, and one heros death, 3 heroes are in town. Last hero moves first on following round. He decides to open the door to the next dungeonlevel, and enters. Now, by entering all heroes are off the board, and portal has been entered. Next level is automaticly triggered and heroes start out fresh there. As player I must admit it felt unfair, as we had "saved" the prisoners, 3 heroes were about to pick them up, but needed someone to open the door. Now(I am finished crying over it), I ask if others practice the same rules? Learning from it, next time we would rather pop a fatiguepotion to not let the OL get 4 cheap CPs.
Question 3).
Dungeon lvl 17. A master skeleton dies and crumbles to eh bones. As a bone heap, he can be picked up. It doesnt mention him becoming an item, and doesnt take up any "item" slots. The dungeon card doesnt mention anything of monster being able/unable to pick the bone heap up. Therefore, OL ruled monsters could pick the heap up for 1 MP as stated by the dungeoncard. Does other people agree/disagree with that idea(eventually why)? Now, we kill the runawayskeleton carrying the boneheap, pick it up and move to nearest sarcophagi to put an end to the master bone heap skeleton. Sad thing, there is a hellhound taking up the entire sarcophagispace. This time the heroes read the dungeoncard 2-3 times, and cant find anything about the sarcophagus being occupied, you just have to stand NEXT to the sarco and spend 2 MP to bury the bone heap. No mention of opening the sarcophagus, or it being free of monsters. OL didnt like it, but had to agree thats what is written. Are we lame to rule it that way? It seems strange to bury some bones in the sarcophagi without actually opening(well, the 2 MP is probably meant to open it, throw the bones in, then close it so that it can be searched.....).