Ship Combat: breaking from a boarding action - movement, firing and initiative

By Cromwell Bootstrap, in Rogue Trader Rules Questions

Hi all

In our long-running RT game we hit a bit of a dead-end in a rules question about space battles.

Here's the setup: The rogue traders task force (The Blood of Sanguinius - an avenger class grand cruiser and three escorts) faced off against a Renegade Chaos battle group (two Murder class cruisers and four Idolator frigates).

During the Battle the Steel Fang (a Murder cruiser) makes its piloting roll to board the Blood. Both ships are reset to the end of the initiative track and the Fangs turn ends. At the end of the following turn we get to the boarding and Wing Commander Karl opts to try to break away from the Fang as the PCs have it on good authority that there are Word Bearer marines in the enemy fleet and they don't fancy any face-time with them. He succeeds at his maneuvre roll and tears away leaving the spiky boarding parties disappointed.

My question is: What happens next?

1. Can the Blood move normally?

2. Does the breakaway constitute her one maneuver per turn?

3. Can she fire her weapons?

4. What happens to her initiative?

5. Same questions but for the Steel Fang....

I couldn't find any clear guidelines as to how to resolve this so allowed both vessels to move and fire simultaeneously (as they were no longer boarding and were on the same initiative). I then left their initiatives as last in the round for the rest of the battle. I felt if I put them back in their original positions either one could conceivably attack another ship twice before that vessel would get to respond and that seemed off.

Any suggestions are much appreciated.

What happens immediately is I'd say the turn ends. It's up to you if their initiatives stay joint last or reset to their previous values. As there is no longer a boarding action going on, take turns as normal from the next turn.