Final Sanction Sister of Battle premade characters

By Polaria, in Deathwatch

In perparation to soon running the Final Sanction and Oblivions End for my own group I made two premade Adepta Sororitas characters using (slightly modified) houserules by Soyokaze (LINK).

Ntoice that I purposefully made them equal in abilities and skills to the other premade characters. The only difference is that instead of Unnatural Strenght and Toughness they get Unnatural Willpower and Fellowship. Statlines, abilities and equipment are as close mirror to premade marines than I dared to make without bending the fluff too far sideways :P

Here we go, enjoy:

Adepta Sororitas Dominion

Adepta Sororitas Seraphim

The rights to the pictures used in character sheets belong repectively to Games Workshop and r7ll at deviantart.com

I have a couple of questions about your characters.

What is the reason for the Ag test in the special ability? You gave no reason or result for a failed test.

Unnatural Fellowship? I have never read anything about the Sisters that make me think they would be that politically or socially savy. I would not worry about making them equal with unnatural traits and instead throw command, and intimidate skills at them.

ItsUncertainWho said:

I have a couple of questions about your characters.

What is the reason for the Ag test in the special ability? You gave no reason or result for a failed test.

Unnatural Fellowship? I have never read anything about the Sisters that make me think they would be that politically or socially savy. I would not worry about making them equal with unnatural traits and instead throw command, and intimidate skills at them.

If anything it should be Unnatural Will Power.

ItsUncertainWho said:

I have a couple of questions about your characters.

What is the reason for the Ag test in the special ability? You gave no reason or result for a failed test.

Unnatural Fellowship? I have never read anything about the Sisters that make me think they would be that politically or socially savy. I would not worry about making them equal with unnatural traits and instead throw command, and intimidate skills at them.

And, you know, their Acts of Faith (which appear in The Inquisitor's Handbook, Ascension, and Rogue Trader). A normal Sister Militant should have the Pure Faith and Wrath of the Righteous faith talents. If you're putting them alongside Astartes, I'd recommend a couple of extra Fate Points (in addition to the fate point-like effect of their Demeanours) to spend on miracles.

Personally, and longer-term, I'd recommend creating a distinct kind of Sororitas character to work alongside Astartes. Working with the premise that a starting Deathwatch character is on roughly equal terms with an Ascension character, a Sisters Militant-specific Ascended Career (Sister Celestian) seems an appropriate progression.

ItsUncertainWho said:

I have a couple of questions about your characters.

What is the reason for the Ag test in the special ability? You gave no reason or result for a failed test.

Unnatural Fellowship? I have never read anything about the Sisters that make me think they would be that politically or socially savy. I would not worry about making them equal with unnatural traits and instead throw command, and intimidate skills at them.

The special ability is written in more detail in the houserules Soyokaze cooked up.

The unnatural Willpower and Fellowship were both from the houserules. I was a bit iffy about the Fellowship first, but then I read all the earlier Adepta Astartes fluff again it kinda starts to make sense: They are exemplary characters, leading other people to great deeds and inspiring faith by their very presence.

@N0-1_H3r3: I know, I first made the SoBs using DH and Inq Handbook, but ended up with characters that had so many talents that they would slow down the game hugely when compared to the premade DW marines. Not to mention that they would actually kick the un-talented DW marines around like wet sack of potatoes. These girls are only for Final Sanction and Oblivions End use and work only when combined with the other premade characters. Without getting my hands on the actual Deathwing book (praying it comes fast) can't do much more than that.

I don't understand why the obsession with Sisters.

They clearly are weaker then the average SM. They have a long indoctrination process but no bio enhancement like the SM do. They do not have the power armor gland, the black carapace, the twin hearts, the acid saliva, etc.

SM are a separated race, they are above and beyond humans. To be toe-to-toe with a SM a sister would need to be a Sister Superior or semothing equivalent just not an old women as most Superior tend to be.

I have seen sisters take out a tone of marines on the table.

miss dee said:

I have seen sisters take out a tone of marines on the table.

a lucky grot also killed a terminator by shooting once, should that be law?

crisaron, i'd imagine *gasp* there may be some players who would like to play a female character. so hence the inclusion of the sororitas. your post in no way adds anything to the conversation. tyvm.

i can see how an ascended sister would be heavy on the abilities vs. raw, fresh deathwatch marines. fellowship works as well. i guess try it out and report your findings.

crisaron said:

I don't understand why the obsession with Sisters.

They're fanatical nuns with guns in power armor. You really don't get why people are into that?

Atheosis said:

crisaron said:

I don't understand why the obsession with Sisters.

They're fanatical nuns with guns in power armor. You really don't get why people are into that?

A viable comment which, on the other hand, provokes the question: Why the obsession with Space Marines?

Anyway, my motivation for creating these two premades was simply this: I have female players who will likely want to take part in Deathwatch but would prefer female characters. Simple.

Polaria said:

Atheosis said:

crisaron said:

I don't understand why the obsession with Sisters.

They're fanatical nuns with guns in power armor. You really don't get why people are into that?

A viable comment which, on the other hand, provokes the question: Why the obsession with Space Marines?

Anyway, my motivation for creating these two premades was simply this: I have female players who will likely want to take part in Deathwatch but would prefer female characters. Simple.

If I was in your group Id prefer to play a sister of battle.

I'd just like to know where one finds girl gamers.

Jhaeyde said:

I'd just like to know where one finds girl gamers.

lol

Polaria said:

Anyway, my motivation for creating these two premades was simply this: I have female players who will likely want to take part in Deathwatch but would prefer female characters. Simple.

Would you say its more out of gender role insecurity or inflexibility to roleplaying a male role? Having gotten into roleplaying games through an intrest in theatre I've only ever really played with people who were never so hung up on this sort of thing, since they're use to improvising and just being handed a character or role with little or no say, making it their own through interpretation rather than revision. I'm not opposed to these sorts of reengineering of a setting, as long as they make sense, but I'm currious about the motivations.

aka_mythos said:

Polaria said:

Anyway, my motivation for creating these two premades was simply this: I have female players who will likely want to take part in Deathwatch but would prefer female characters. Simple.

Would you say its more out of gender role insecurity or inflexibility to roleplaying a male role? Having gotten into roleplaying games through an intrest in theatre I've only ever really played with people who were never so hung up on this sort of thing, since they're use to improvising and just being handed a character or role with little or no say, making it their own through interpretation rather than revision. I'm not opposed to these sorts of reengineering of a setting, as long as they make sense, but I'm currious about the motivations.

Looks like he as a different group then yours which is the motication and house rules are far from reenginering a product they are a standard in most RPG.

aka_mythos said:

Polaria said:

Anyway, my motivation for creating these two premades was simply this: I have female players who will likely want to take part in Deathwatch but would prefer female characters. Simple.

Would you say its more out of gender role insecurity or inflexibility to roleplaying a male role? Having gotten into roleplaying games through an intrest in theatre I've only ever really played with people who were never so hung up on this sort of thing, since they're use to improvising and just being handed a character or role with little or no say, making it their own through interpretation rather than revision. I'm not opposed to these sorts of reengineering of a setting, as long as they make sense, but I'm currious about the motivations.

I'm much the same, though in my case most of the people (30+) I play with have been roleplaying for a decade or more, and so have just got over all the little hang-ups about gender roles and insecurity. It's not like anyone will make fun of you if you mess it up once or twice. Hell, most of my male players play female characters around... say, 50% of the time, and vice versa for the female players.

I honestly don't understand why people have a problem with roleplaying alternate genders preocupado.gif It's just something I've never encountered before I started visiting RPG forums.

crisaron said:

Looks like he as a different group then yours which is the motication and house rules are far from reenginering a product they are a standard in most RPG.

I like being as flexible as possible and giving the people I play with as much latitude to be creative, but it has to make sense within the setting. I think there are a couple of ways to integrate female characters, I just think Sisters of Battle is a poor one.

Really, gender's going to be your hangup? You HAVE to play a (gender) character to enjoy the game?

It always makes me laugh that folks have issue with playing a different gender, but have no problem leaping in and playing an entirely different SPECIES in some games. "Hey, I'll play the animated plant, but it better be a dude/lady!"

I don't have a problem with someone wanting to bring SoB's into a DW campaign. They all serve the =I=, so if an Inquisitor needs them, he's got 'em. I could see Final Sanction being rewritten with the SoBs taking the place of the marines and having to rally the guard, secure the city, etc...

The second adventure though, loading SoBs into a boarding torpedo and firing them into a Hiveship...I dunno about that one. You'd have to do a lot of plot juggling there. Even the Deathwatch has to convince the IN captain to agree to the crazy suicide mission. Unless an Inquisitor is going to take charge and order the Navy and SoBs to do such a thing, I highly doubt the captain is going to risk his fleet on the SoBs being able to take on all those Tyranids.

Lord Kruge said:

They all serve the =I=, so if an Inquisitor needs them, he's got 'em.

Deathwatch don't. If an Inquisitor needs them, he asks very politely and respectfully, and if the Deathwatch have nothing else on that they are dealing with, and think that his request is just, then they might work with him, rather than for him.

Lord Kruge said:

I don't have a problem with someone wanting to bring SoB's into a DW campaign. They all serve the =I=, so if an Inquisitor needs them, he's got 'em. I could see Final Sanction being rewritten with the SoBs taking the place of the marines and having to rally the guard, secure the city, etc...

The second adventure though, loading SoBs into a boarding torpedo and firing them into a Hiveship...I dunno about that one. You'd have to do a lot of plot juggling there. Even the Deathwatch has to convince the IN captain to agree to the crazy suicide mission. Unless an Inquisitor is going to take charge and order the Navy and SoBs to do such a thing, I highly doubt the captain is going to risk his fleet on the SoBs being able to take on all those Tyranids.

Well it woudln't be a matter of motivation for the Sisters.They are prepared to be martyrs at all times. When the going gets tough they get tougher. Their Faith really does protect them. That being said the captain might have his doubts since Sisters don't look as impressive. There is a reason though they are chosen to take on marines by the Inqusition when necessary.

Without a "military" upgrade in their weaponry from DH though success woudl be doubtful.

andrewm9 said:

Without a "military" upgrade in their weaponry from DH though success woudl be doubtful.

One word: hordes. ;-)

Alex

I'd also like to point out that the Inquisition is the name of a collection of separate but powerful organizations. Its simialr to saying "US Intelegence Agencies," the descriptor refers to FBI, CIA, NSA, DIA, NGIA, and a couple others. Each have their own area of specialty and distinct and separate resources, just like the Inquisition in 40k. The type of inter-agency jurisdictional disputes shown in movies are the reality of the 40k universe, but in this setting they're settled by physically fighting it out. The Deathwatch are the chamber militant of the Ordo Xenos while the Sisters of Battle are the chamber militant of the Ordo Hereticus. They are on separate teams with different objectives and mandates. Just as a Special Agent of the FBI or CIA can't unilaterally order around the other agency's SWAT teams, neither can an Ordo Xenos or Ordo Hereticus Inquisitor gain access to the others chamber militant. It would take the Emperor himself to force cooperation and he's busy with the whole being entombed thing.

aka_mythos said:

neither can an Ordo Xenos or Ordo Hereticus Inquisitor gain access to the others chamber militant. It would take the Emperor himself to force cooperation and he's busy with the whole being entombed thing.

Actually... they can gain access to each other's chamber militant, or, at least, the Deathwatch will accept requests from everyone, including people outside the Ordo Xenos (mainly because the Deathwatch are considered the equals of the Inquisitors, the Inquisitors don't boss them around). It's just that the Deathwatch will only act on it should it be worthy of them.