If 4 space marines can do that... imagine what x marines can do

By peterstepon, in Deathwatch

N0-1_H3r3 said:

Santiago said:

If a tenth of the total Marines out there could destroy the Tyranid threat for good the Lords of Terra would allready have ordered it.
No, the Tyranid are the slow doom of the Imperium and all other life, they can slow them down but will never be able to stop them....

And Chaos is the inexorable tide of impossibility that threatens all of existence. And the Necrons are an undying, unyielding legion that outnumbers the stars and shall not cease until all life is dead...

The 40k universe is on the verge of a good half a dozen apocalypses by the end of the 41st Millennium. The big question isn't "how can we survive", it's "which one will hit first".

Heresy! The Thorians might be right, you know! :P

Either that or Cipher will save us all... wait, no, I didn't say that, please remove the excruciator...

Also...

Everyone here seems to assume that the 4-man Deathwatch combat squad is successful in Oblivion's Edge. It's very possible that these men, the Imperium's own super-heroes, will fail painfully.

There's also the fact that in tabletop 40K, the Deathwatch are best represented by Sternguard marines, possibly the most effective troops against Bio-Titans and Synapse creatures going, thanks to ammunition variants. They just so happen to be the best guys for the job. Aside from maybe a few Eversor Assassins. They're the best for anything, including killing, explosions and parties.

That's a really good point. It amuses me how much disparity there is in commentary about Marines in the two sample adventures. On one hand we've got the people crying havoc because the Marines are too weak compared to Genestealers and could 'never succeed' in even the first of the two adventures. On the other we've got the people complaining about the Marines being able to board and sabotage a hive vessel. It's like you can't win no matter what side you look for!

Marines aren't to weak compared to Genestealers, remember the ones in Space Hulk were Terminators

Yes, if the GS gets lucky and is able to use rending, then they are especially dangerous. However, it seems like (from having run the demo) that a DW SM is about an even match for a GS. Both can tend towards killing the other in just a couple rounds of combat. The SM have the added advantage of range (and being PCs).

I don't know ... as I said, it just feels like from the 40k 'history' that terminators are the "equal opponent" of GS, yet in DW it seemed like the PCs as SM were. Honestly? I think all GS should have the equivalent of at least Swift Attack. I mean, they are inhumanly fast as well as having 4 clawed attack arms. The Broodlord gets the equivalent of Lightning Attack, for example.

dvang said:

Yes, if the GS gets lucky and is able to use rending, then they are especially dangerous. However, it seems like (from having run the demo) that a DW SM is about an even match for a GS. Both can tend towards killing the other in just a couple rounds of combat. The SM have the added advantage of range (and being PCs).

I don't know ... as I said, it just feels like from the 40k 'history' that terminators are the "equal opponent" of GS, yet in DW it seemed like the PCs as SM were. Honestly? I think all GS should have the equivalent of at least Swift Attack. I mean, they are inhumanly fast as well as having 4 clawed attack arms. The Broodlord gets the equivalent of Lightning Attack, for example.

(spoiler)

First of all, in a central encounter the Marines have to face 8 GS. And that's way before the boss fight. Secondly, the SM have Deathwatch Training and Kraken rounds and a heavy bolter. Thirdly, a GS doesn't need all that much luck to use rending claws. Just over 40% iirc? I'm sure my player will wish they had terminator armour anytime a GS gets close.

Alex

I would take the genestealers stat's with a bit of salt. I think it's likely that they didn't want to have too complicated a rules set for them.

I'm fairly certain if you wanted to kill the party given the resources available you could. I guess the trick therefore is allow them to succeed while beleiving that they couldn't do it again (which they won't).