This is the one thing about WFRP v. 3 that seems to keep my confused, so, after spending a few minutes in the books, let me make sure I have things straight:
- The difficulty of an opposed check is based on the chart on WFRP pp. 43 and/or 58.
- This rule is generally applied to any opposed check that appears in the Action Check portion of an action card (WFRP pp. 50, 58).
- HOWEVER, IF (A) the Action Check indicates it is "v. Target Defence" OR (B) the Action Check is a part of a Melee Attack or Ranged Attack card and no other difficulty is indicated, THEN the default difficulty is instead Easy (1d), and a number of challenge dice equal to the target's defense is included in the roll. (WFRP, p. 58; FAQ p. 2).(The difficulty of Easy (1d) is, of course, subject to adjustment based on the GM's discretion).
If I've got this straight, then I am wondering whether it is unnecessarily complicated. I am not sure why it matters whether you are looking at a Melee/Ranged card or a different card, because in either case - as far as I can tell - the complicating factor is always the exception for opposed checks vs. target defense. Here is my proposed rephrasing of this rule, which I think ultimately has the same effect:
Unless indicated otherwise, any opposed check against Target Defence has a difficulty of Easy (1d). In addition, a number of challenge dice equal to the target's defense are included in the dice pool.
I haven't checked this on a card-for-card basis, but I think this rephrasing has the same effect as the rather convoluted (to me, at least) explanation in the books and FAQ.
If the action cards are ever revised, my suggestion would be to stop describing these as opposed checks (because they are not - target defence is not a "characteristic"), and simply describe them as basic weapon/spell checks. The Easy (1d) and target defence modifiers can then be shifted to the difficulty modifier section.
Thoughts, anyone?