by Ross Watson, Senior RPG Designer
Greetings, Deathwatch fans!
This week, I have not one, but two special previews of the Deathwatch RPG, both having to do with the Jericho Reach. This war-torn region of space forms the core setting for Deahtwatch, involving the massive effort of an Imperial Crusade, ancient mysteries, hostile aliens, and much more.

In the Deathwatch core rulebook, the Jericho Reach is examined in detail, from the myriad domains of the Deathwatch (including the massive Watch Fortress Erioch and a number of other Watch Stations) to the three main salients of the Achilus Crusade, to the enigmatic alien-held worlds and other planets that lie on its frontiers.
One of the key elements of the Jericho Reach for the Deathwatch RPG are the roleplaying opportunities this setting presents. The Achilus Crusade is a massive push to re-conquer the Jericho Reach for the Imperium, and this backdrop provides numerous possibilities for a Kill-team to become involved, from the lofty heights of the Warmaster’s council to the lowly Imperial Guardsman on the front lines.
More significantly, the Deathwatch can have a significant impact on the Crusade’s efforts in the Jericho Reach. There are many worlds that lie in the balance, where the actions of a handful of Space Marines can make the difference. Your choices are the ones that can change the fate of millions... and only the Deathwatch stands between them and utter annihilation.

Jericho Reach Previews
The first preview for this week is a map of the Jericho Reach itself, detailing the various salients of the Achilus Crusade and the holdings of the Deathwatch.
Jericho Reach map (pdf, 984 KB)
The second preview presents an overview of the region, straight from the Deathwatch rulebook. Download the pdf below for a sneak peek into this exciting setting for Warhammer 40,000 Roleplay!