We Make the Cycle

By LordMalinari, in Warhammer: Invasion The Card Game

The WH:I Message Board Make-a-Battlepack Thread!

RULES BIT

The purpose of this thread to have fun and see if we can make a battlepack between us, possibly even a whole cycle or two :P

When you reply, just post the next card in the battlepack, or what the next battlepack should be using the post count table below:

POST 1: CYCLE INTRODUCTION, BATTLE PACK INTRODUCTION, FIRST CARD (This post)
Post 2: 2nd card of the battlepack (Next post)
Post 3: 3rd card of the battlepack
. . .
Post 20: 20th card of the battlepack
Post 21: The 21st poster gets to decide the name of the next battle pack, and the card structure it will contain like in my first post.

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POST 1

CYCLE NAME: The Gathering Dark

BATTLEPACK NAME: Cries in the Night

The sky has wept above the small town of Svenstadt for thirteen days now, the dwarf-made sewers are full to bursting and the swirling clouds cast long shadows in its muddy alleyways. The town guard are stretched thin after a spate of recent murders, and with each flash of unearthly lightning from the storm above, the air crackles with the chaotic energy of magic. Rumours of flaming spectres and unearthly shapes with wings soaring in the night skies persist. Something is about to happen, the feeling is in the air. The irregular Orc raids from the forestland to the west have all but stopped, and the citizens swear that as dusk falls the chittering of the displaced sewer rats seems to multiply in volume as if echoed by the chittering squeal of the city itself.

Meanwhile, off the coast of nearby Tolshore the unearthly storm is wreaking havoc on the seas. A High Elf fleet, washed off course by the dark tides finds itself in the path of a Dark Elf raiding party. Of course, they won't pass up an oppourtunity to make sport of such inferior specimins of elfkind. Luckily a Dwarf submersible has been making a test dive nearby, but will it be able to reach the tempest-tossed High Elves before their brutal kin?

BP#1 Structure:
3 Dwarf Cards (1st-3rd post)
3 Empire Cards (4th-6th post)
3 High Elf Cards (7th-9th post)
3 Orc Cards (Etc. etc.)
3 Chaos Cards
3 Dark Elf Cards
2 Neutral Cards

Card 1:

Dwarf Crewman
[Dwarf - Unit] Cost: 3D
- Whenever a development would leave this zone, you may put a card from your hand into this zone as a development.
"Another breach!? And we haven't even made it into combat yet? I told you this thing wouldn't work!"
1 Power 2 HP