I'm a bit surprised this hasn't come up already really.
So, like RtL, the new props in SoB are not actually defined. Which props (if any) are obstacles?
Anchor
Barrel
Cage
Captains Wheel
Cavern Entrance
Forecastle
Hold
Mast
Pipe Organ
Railing
Reef
Rope
Sandbar
Scrub
Statue
Water (Deep)
Water (Shallow)
Weapon Mount (empty)
Weapon Mount (w Cannon)
Whirlpool
My Guess is that Anchor, Rope and Captains Wheel might not be obstacles since they have no discernable effects of obstacle type (they do not affect movement or have affects upon figures occupying them in any way at all).
Forecastle is likely just a prop since it too has no discernable effects of obstacle type, even though it counts as elevated terrain (a subtle difference).
Railing is unlikely to be an obstacle because it is not a space type - it fits between the spaces like a wall really.
Scrub might not be an obstacle because again, it has no effect on figures entering it or occupying it - its affect is on the attacks of figures not in the scrub itself (this is different from the shadowcloak given by trees, for example, because the trees give the shadowcoale to the figure in them rather than affecting the attacks of another figure directly).
The Cavern Entrance is probably not an obstacle because it is analogous to a portal space - similarly the Hold. The skull spaces may or may not be obstacles -in at least one island level they are impassable, though usually they have no effect.
Everything else (Barrel, Cage, Mast, Pipe Organ, Reef, Sandbar, Water (both), Weapon mount (both) and Whirlpool) seem likely to be obstacles.
The main reason for this coming up is the ability to ignore the effects of obstacles - fly, mostly (there is no acrobat), but also large monsters!
Thematically, probably only the cage is dubious as being 'ignorable' for flyers. Since it blocks movement*, I don't think it is an issue with large monsters (Mahkra's unease notwithstanding).
What do others think?
I'm thinking that this will need to go to FFG for an official answer, but I'm interested to hear what others think, or what they have done/ruled in their games.
*As an interesting aside, since a cage blocks movement can a (small) figure move around inside the cage? Perhaps the cage actually needs new rules entirely and 'blocks movement' is insufficient. Perhaps...
"Figures may not enter or exit the cage prop unless they fulfill scenario rules. Figure inside a cage may move around inside the cage freely. The cage is not an obstacle."
... which would solve all potential cage movement issues 'thematically', and reasonably, I think.