I've been working on this as a Chaos deck but it just never seems to really get off the ground so I switched to dark elves as the primary kingdom. The idea is to draw through the deck quickly using tactical sacrifices while keeping a keen eye on your opponents resources in reserve. If you haven't all but secured victory within 4 turns then it becomes sour quick against the current leading decks except unitless bolt thrower. You should be able to get lots of cheap units out to sacrifice to draw more cards or swap out for bigger units. If a dark elf hero is on the table then bathe in blood becomes the lynch pin of burning one section of an opponent's capital quickly. There's not much utility here except what's on the units. Blood thirster & mob up for preventing damage cancelation. Har Ganeth for unit removal and extra draw power with walking sacrifice. Hate for controling an opponent's resource pool. Slave driver works better than corruption tactics ever did. Malus Dark Blade for the defend or take damage ability. Corsairs for unit removal and defense. Cold one knights for anti-bolt thrower tactics. Shades for hand control and cheap sacrifices. Witch Hag's Curse for those frustraiting units loaded with text but you knew that all ready.
One question though. Is there a limit to cards like Bathe in Blood? Can I play 3 Bathe in Blood cards on one hero as sort of a cruise missle to blast through the 20 hit point average for an order deck capital section?
Units
Vertern Sell Sword x3
Walking Sacrifice x3
Fledgling Chaos Spawn x2
Blood Thrister x3
Corsairs of Ghrond x3
Coldone Knights x3
Shades x3
Malus Darkblade x3
Lokhir Fellheart x3
Slave Driver x2
Support
Har Ganeth x3
Witch Hag's Curse x2
Orc Chaos Alliance x2
Chaos Dark Elf Alliance x1
Tactics
Hate x3
Mob Up x2
Whip the Slaves x3
Blessings of Tzeentch x3
Bathe in Blood x3
Lash the Prisoner x3
Rip Dere 'Eads Off! x3
total 56cards