Hello,
I just got the Core Pack and we played our first 8 Warhammer Invasion games last weekend (and my Destruction forces were both smashed by the Dwarves...).
We encountered some card questions and need some clarifications:
1) Fledgling Chaos Spawn ("Forced: After this unit is destroyed, deal 1 damage to one target one in any player's battlefield") and Bloodthirster ("Forced: After your turn begins, each player must sacrifice a unit in this corresponding zone").
If I choose Fledgling Chaos Spawn to be sacrificed because of Bloodthirster's forced effect, can I trigger Chaos Spawn's effect afterwards, or is sacrificing a unit not the same as destroying a unit?
2) Shrine to Taal ("After your turn begins, choose a target unit in this zone. That unit gains 1 P for each of your developments in this zone until the end of the turn").
How many icons does the unit get, the number of developments in the zone at the moment, the effect is triggered (ie at the beginning of the turn) or the number of developments in the zone in the moment the number of icons is used (so that a player could play another development in his Capital phase and then use the icons in the battlefield phase, for example). When do I actually count the number of developments?
3) If a unit is corrupted, can I still use their actions (provided they don't require corruption of the unit, of course) and do forced actions still resolve?
Thank you!