Hastur/ Yog Cultist Control

By Dastrdly Dave, in Call of Cthulhu Deck Construction

So, with the new AP out I looked through it and decided there might be enough support for a cultist themed deck, I haven't really had a chance to put anything physically together yet, but the idea looks pretty solid. SOOOO, what do you all think is it viable, and if so should the focus be on controlling and dropping a bomb like Yog (in the flesh) or grinding your opponent to death? demonio.gif

Ok, so I have a decklist I'm testing now. I played a game versus a Deep One deck last night and did alright.... serio.gif

Characters

3x Bringer of Fire

2x Crazed Arsonist

2x Yellow Muse

2x Overzealous Initiate

3x Performance Artist

3x Aspiring Artist

2x Struggling Artist

3x Hermetic Scholar

2x Yog-Sothoth

2x Son of Yeb

2x Harbinger of Insanity

2x Living Mummy

2x Victoria Glasser

2x Victoria's Prodigy

1x Shadow Sorceress

2x Obsessive PLaywright

Other Cards

2x Speak to the Dead

3x Twilight Gate

3x Cursed Skull

2x A Single Glimpse

3x Unnspeakable Resurrection

3x Journey to the Otherside

2x Tattoo Parlor

Son of Yeb, Harbinger of Insanity, Cursed Skull, and Obssesive Playwright were the MVPs for sure!! Taking his Ravager each turn is excellent for stalling. The only issue I'm having is icons I can control the field incredibly well, but once something with terror icons and toughness/ invulnerability hits the field its practically impossible...You can stall very effectively though! I really want to test a more grinding focussed variant because I could see that being affective with the field control I have.

Maybe you should take out the Aspiring Artist. The card is banned for official tournaments.

maybe throw in 1 more of harbringer of insanity. for a cultist deck they will be very usefull and with 2 u just might not see them often enough