So, combat seems to take forever for my group. Part of it has to do with the fact that we are getting used to the system which seems really complicated at times, and part of it is that the book is so horribly organized. I've made a series of cheat sheets which tried to boil things down, but even these ended up fairly bloated (three pages for general combat, not including a list of actions!) and seem to leave me flipping through our 1 book fairly often. Do some of you more seasoned gamers have a good system for organizing the MOST important information, or reducing the need for the book at all? I would like to focus more on what we're doing that is interesting, instead of just rolling buckets of dice, looking at one section of the book and then another, and discussing each situation that arises. I find the space combat to be even more confusing, not in terms of actual rules but just the process from one step to the next. It seems as though some concise charts in an index would have worked wonders here. And before you tell me to buy the GM screen (which I will on my next paycheck, most likely) is there something I can do in the meantime or can I avoid picking it up? Thanks again, folks.
Streamlining combat
combat overall shouldnt be that complicated ...
most people only need to worry about a few factors
full aim (+20 to hit) - full action
half aim and fire( +10 to hit)- full action
move
reload
dodge( agility test to avoid damage/ parry WS test to avoid melee damage)
you cant aim with a melee waepon so just hit em as hard as you can lol
make your respective Ws or BS rolls take damage
hope this helped
lord inquisitor revan darksoul said:
you cant aim with a melee waepon so just hit em as hard as you can lol
Actually, you can aim with a melee weapon. It's one of the things I like about this system. Rather than "aiming", I tend to think of it as maneuvering, tesing the opponents guard and generally setting up your attack.
I can only recommend on making a quick guide with all relevant modifiers for yourself or download one of the many fan-made reference sheets (a google search should help there) for both 'regular' and 'space combat'. I have done the same as the entire party was new to the system, and after five sessions combat moves fast enough. A few printouts of the critical hit system are handy, too, and I have small 'flash cards' with all relevant stats for enemies, too. It saves too much leafing through the book.
LuciusT said:
Actually, you can aim with a melee weapon. It's one of the things I like about this system. Rather than "aiming", I tend to think of it as maneuvering, tesing the opponents guard and generally setting up your attack.
really ??? i must have missed that bit... **** ok
aim away