Hey all. I'm new here. I've been running RT for a couple of months, and there's something a bit strange happening. As far as the rules are concerned, in most career classes a good deal of the advancements are taken at character creation. That means that just about everybody is just buying up Stats to make up the 2,000 points needed to advance to rank 2. Here's my problem. If you are virtually REQUIRED to take every single advancement you can at rank 1, and then boost a couple of stats, it seems to limit the ability for a player to modify his Explorer to his personal taste. That is, every Void Master will essentially take just about the exact same advancements before they hit rank 2. That's a bit lame, for lack of a better term. I would like to infuse a little variety. Some of my players have very clear ideas about what they want to do with their character, and I'm inclined to give them the option to pay a bit extra for Elite Advances, but it seems awfully early in the game for this sort of juggling. Have you guys had a problem with this? If so, how did you handle it? Or should I just wait for rank 2 to hit and then it will begin to branch out a bit?
Thanks in advance for any help you might be able to provide!