Is it just me, or are you finding that some command cards have very limited use apart from number of units ordered? The 'Toughness 1" while attacking this TURN sounds great but really only works against a possible 'counterattack. Tactics also have limited effect, so stopping an opponent using one for his next TURN is even more limited. Think of 2 units of different ranks fighting as Blue. G/B gains 1 unit 1 level - G/R is 1 up 1 down - B/R is 1 down. The more I play this game, the more I believe it is Commander ability based and tactical moveing, rather than Command cards/Order tokens. Commanders are hard to Capture and can continue on at full abilities when normal units would have been destroyed. There is a big difference between destroying a unit and just leaving a single figure. Getting behind enemy units to cut off retreats sounds great if it works, but it could cut off your retreats too. I am really enjoying playing this game and learning new tactics every time, but still hate drawing 2 Rally All command cards on 1 Round. Cheers!
Some limited use command cards
Killing that Commander is not so hard when combining a couple of "Modifiers" + Flanking
Helps to have a card saying "+1 attack die" and Kevan's ability to +2 attack dice to the same Blue ranked Unit.
Total, 6 dice on a flank attack, very hard for a Commander with no extra figures to survive. : )
Yes the base command cards (ones that don't have a leader in the bottom corner) are very plain and simple compared to the more involved Leadership Cards. Shuffle the deck well so that you get a good mix ;-)
mrmer1in said:
Killing that Commander is not so hard when combining a couple of "Modifiers" + Flanking
Helps to have a card saying "+1 attack die" and Kevan's ability to +2 attack dice to the same Blue ranked Unit.
Total, 6 dice on a flank attack, very hard for a Commander with no extra figures to survive. : )
Hi, Since we are at Kevan, wanna to clarify his ability on his positioning.
a) If Kevan stands behind his troops (not adjacent to the enemy). Can he still activate this abiltiy of +2 dice.
b) How many times can he activate this ability in a round and turns? Can I say that he only can activate this only when Kevan has not flip his flag?
Thanks