Well, this might be a bit early, but in preparation for the release I've been working on a set of Battle Sister houserules for Deathwatch. Long story short, the group I run games for contain both a hardcore 40k fan who'll ***** about inaccuracy to canon and a woman who'd prefer not to play ultra macho dudes. She's a sci-fi fan and loves combat oriented characters, so and I believe she will enjoy the setting, but I wanted to be able to make it a bit more palatable to her by opening up her options.
So, long story short, here's the link .
For those who don't want to click out, I've done the following:
-Provided multiple Adepta Sororitas Orders, analogous to Space Marine Chapters. Most of these have an ability drawn from one of the Chapters, only one of them being significantly modified from the source. The demeanors are all the same (I love the emperor, he's so awesome! Hail the emperor! Praying rocks!) largely because I can't figure out much difference between the personalities of each order.
-Provided multiple Adepta Sororitas Specializations, analogous to the Assault Marine, Tactical Marine, and Devastator Marine. The only changes here are flavor and the characteristic advance schemes. Battle Sisters come off favoroing strength and toughness less than SMs, placing emphasis instead on Willpower and Fellowship. The Seraphim also has slightly different weapon options from the Assault Marine. Again, largely flavor.
- Instead of having "Deathwatch Training," which makes SMs kick alien ass, they have "Witchhunter Training," which has the same effect vs Psychers.
- Instead of having double Strength and Toughness modifiers, they have double Willpower and Fellowship modifiers.
-Provided Adepta Sororitas Power Armor. The only differences are that it does not provide a +20 Strength bonus, but doesn't incur a -10 penalty to dexterous work either. This is the part I'm least satisfied with.
It's incomplete due to the current state of available material. Most notably, not a word on skills.
If I were to improve anything at the moment, it would be a better way to balance out the loss of 2xStr and Toughness and +20 Str from the armor. The idea would be that, when the two groups are together, the SMs are going to be bodyguards to the BS, who's going to handle most of the talking and be handier within the Imperium in a lot of the non-combat situations. The SMs take orders from their XO, but he, begrudgingly, is taking orders from her. Still, I want her to be able to become part of the group over time and not be crippled in combat due to that large imbalance.
What do you guys think though? Serviceable, good idea, bad idea? Suggestions?
), and doing my first year of post-grad law, to test Deathwatch, though I would have loved to have done so. I did playtest Final Sanction though