I just played my first game with the new expansion, Lurker at the Threshold, and it was a huge hit! Ran into a few situations that caused discussion, though, so I need to ask the questions here:
1. When you are losing Stamina or Sanity to gain power, as in the Upkeep function of a Blood or Soul pact, is it a cost or a loss? As in, can Harvey Walters gain 2 power by losing 1 Sanity with a Soul Pact? The wording on the pact card does say "lose."
2. If a player discards an ally for something like the "The Stars are Right" mythos (www.arkhamhorrorwiki.com/The_Stars_Are_Right) or sacrifices an ally for something like the "Joining the Winning Team" mission (http://www.arkhamhorrorwiki.com/Joining_the_Winning_Team) and he has a bound ally pact on that ally, is the pact also discarded? What happens to that pact?
3. One of the reckoning cards says to lose sanity if you have power. If you have a blood pact, can you spend power as part of this loss?
4. Can investigators that can not be arrested ie: Mark Harrigan and Tommy Muldoon, still be arrested in Innsmouth? Also, if an investigator is arrested in one of the other towns, ie: Dunwich, Kingsport, does he go to the jail in Arkham?
5. Please clarify what the word 'cast' means for spells. Does 'cast' mean a successful check or an attempt? If it says cast and exhaust and you fail, can you try the check again paying the Sanity cost with each attempt, and then exhaust once you've been successful? Or, once you roll an unsuccessful check, do you exhaust? The same goes for cast and discard- Do you get one attempt for the 'cast and discard' and if you fail, that's it?