The party tries to prevent the capital city from being sieged by fighting Sir Alaric.
The campaign has just advanced to gold level, so his stats are optimal.
The overlord has 3 event, 2 trap, and 1 monster treachery.
As expected, heroes lost in a few rounds due to 2 dark charm, 2 enrage, 1 danger, 1 skeleton pat.
I was thinking a lot but i could not imagine any way to prevent our DDs to be killed by either dark charm or an enraged lieutnant. How to win an enounter against Sir Alric?
Besides: How to spawn monsters via monster treachery cards? Place them near an exit zone or place them out of line of sight on the map?