Hi all,
some questions came up when we last played Road to Legend:
- Persisting potions: What happens if you still have an active invisibility/power potion at the end of an encounter/dungeon? I would say it is gone without effect, as the rules state that all effect tokens except curse or poisen are discarded.
- Is there anything the heroes can do when they arrive at a secret master location (e.g. as a "visit" action)? I could not find anything. Exactly what can you do there if you spend a whole week of game time. Of course there is the +Health/+Fatigue training. I also recall that you can train any trait. I think somewhere in the rules it also says that you can, for 50 gold, heal all wounds and fatigue. Anything else?
- Is there any circumstance when an item from the item deck is removed from the game? If you find a treasure cache card in a chest, is it just reshuffled into the deck? That way, you could create a deck that only consists of tresure caches, which would mean drawing cards never stops... What if you use a crystal of tival? Is it returned to the box, gone from the game, or does it return to the deck?
- Boosting power dice with fatigue: When you spend fatigue to boost power dice, what is the limit? For example, at bronze level, if you have 3 black dice, can you spend 3 fatigue to upgrade to 4 black and 1 silver dice? If you have 5 black dice, can you upgrade to silver? Do you have to upgrade before the roll, or can you "re-roll" one or more of your black dice as a silver die. I would assume the limit for boosting is the same as the one appropriate for the campaign level as permanent upgrades.
- If two heroes are in a town during a dungeon exploration, what exactly can they do besides visiting a building each turn? If they want to rest or exchange equipment, do they have to choose a run or ready action and do it according to movement points? I couldn't find anything about spending movement points in town. Is visiting a building a half-action, or does it take your whole turn.
- Ready action and leadership skill: Could you take more then on of your three half-actions to place multiple orders on different heroes? If so, must these be different orders or could you give three guards to three members of the party?
Thanks for the help!