I then thanked him kindly, and said that I was going to share this conversation with some forumites. He then added:
I like to stress, however, that a tabletop RPG is a different beast. While I
strive to make everything as clear and well balanced in the setting, the GM
at the table can, and SHOULD, over-ride the rules when they get in the way
of the story. I'd hate to see players using my opinions and clarifications
used as a hammer against their GM! The GM over rides ME, not the other
way around!
To which I simply replied:
Oh I completely agree. That's one of the things I love most about tabletop RPGs... being able to modify everything as one sees fit, and on the fly even.
There you have it. The end =D
either rule would ensure that Holocaust is more dangerous for an inexperienced psyker.