This was the start of a RT campaign I'm running. All the players come from a RT family that has existed in the Calixis sector for almost 400 years. The family patriarch, the great grand father of the pcs, decides what jobs each of his family members do. If he says you are to be an armsman you will be, or you will be kicked out of the family. While the PCs have been shoved into professions, they haven't been given jobs yet. The beginning of the campaign has them ushered into the patriarch's presence. He has decided to give the party's RT the chance to be the 12th RT lord-captain in the family (there are currently over 300 family members). The Patriarch has acquired a warrant of trade for the Koronos expanse, allowing the family to expand there. The PCs are being given a ship and must prove their worth to the house. Their first test of their worth is getting to the expanse. The ship they have been given is a surplus military crusier that needs a lot of work to be ready to use. The patriarch provides the PCs with PF 20 in resources.
Navigating the maze of task needed to get the ship flying made for a very interesting first few games. Once the party did start toward the expanse, they found out that the warrant of trade required them to assist any Inquisition agents that request it in the expanses.