Inquisitor sapiens potensque said:
Friend of the Dork said:
So for me it makes sense that they left it out. It may be that it's included in the Storm Trooper package in Ascension.
Well this is not the tabletop game. Unless you're playing Deathwatch there are no Space Marines to compare them to. And although I agree IG are not melee specialists, they are combat specialists and should be the equal or better in purely combat talents compared to Scum and Assassins.
This is a matter of balance more than anything, as IG are severely lacking in skills and talents that are not combat-oriented. In most DH situations the skillset of the Scum and Assassin (and most other classes) are much more useful than the Guardsman, so I think it only right they get to be at least as good as them in combat. Wall of Steel fits (especially since Guardsman also encompasses Feral tribal warriors and Feudal Knights). Assassin's Strike does not fit, and neither does Decieve +20.
If you look at the way they're designed, I think it's clear that Guardsmen were designed so that the player would spend a big hunk of their XP on Sound Constitution and characteristics increases. And that cheap Strength increase does make them better, simply because they can carry a lot more gear.
Strength also helps alot in melee. AFAIK there is no clear cut Strength requirement for heavy weapons except for the actual carrying capacity (which IIRC is influenced by TB too). And really it doesent take much to be able to carry 30-50 kg equipment. Then there is Bulging Biceps of course.
This does not change the fact that I think the Guardsmen are missing out. Wall of Steel fits for me thematically as well. For a melee oriented Guardsman, not having this talent means they miss out of something important that high strength and sound constitution cannot make up for, the ability to dodge/parry several attacks in combat. And in my mind the Guardsman is more a parryer than a dodger.