Hi all,
I'm a newbie to this community (been lurking for maybe a few weeks), a newbie to Dark Heresy, and a newbie to GMing. But not to tabletop RPGs. So that's something.
Anyways, I've been buying books like crazy and reading them as I can. I eagerly await Deathwatch, and I am writing a campaign for a group of my friends who are all long-time table-top RPGers, but also new to DH/RT/DW.
So, I've got some major plot elements down, and the supplements are great for ideas (love you, Disciples of the Dark Gods!), but I'm struggling with one thing, which has been the reason why I haven't GMed any of the other games I used to play - encounter balance.
When I read stats, I understand what I'm reading, and it all makes sense. However, when it comes time to set up an encounter, I don't know what will be too challenging for my PCs, and what will be a cakewalk, at least until after the combat is run - call me soft, but I don't really want my PCs to burn Fate Points because I fail at encounter balance.
So, I guess my question (there is one in here) is, do you have a method or some kind of formula for getting at least a vague concept of how a combat will go? I understand that rolls make or break the combat, for either side, but is there some kind of rule of thumb that I can employ to ensure combat at least points in the direction I want it to go?