The herald seems wonderful. I think you can play it conservatively and make a profit (but I looked through the cards, and even conservative play of it can result in severe burns at times). I *really* like it. The new gates are delightful (and difficult). Six split gates, and out of 18 gates only 4 have modifiers of +0 or +1. In other words, gate closing's quite a bit harder now. The relationship cards may balance this out a bit, and of course, taking a few bound allies probably will ;') or at least they would if The Lurker didn't reduce all gate modifiers (I can't wait to play it with Yog). I like how the relationship cards tend to be useful, but none of them seem horrifically overpowered, and of course, they'll add to the cooperative feel of the game.
I'm not quite sure what the two hands on the Intervene spell means. That you can't cast both of them if you have both of them? Or?
The double gate opening mythos cards are brilliant and terrifying.
Oh, and did I mention that I love the reckoning cards?
Hrm... With these **** moving gates, I think Arcane Insight has just gotten even better.
I liked all the new items except for hand camera. I thought many of them were fairly interesting (especially the spells). Has anyone thought of why hand camera might be useful? It seems like a complete rip-off for $5. Do you think it can at least be used for Trish along with press pass for passing her personal story? As for my favorite new item, Staff of the Pharoah. ::Laughter:: do you realize how many dice you can get with that and Dread Curse (and of course, with Marie, it will be even more obscenely powerful)?
Here's another question, currently I'm inclined to say yes, but, can Ever-present Temptation be used during final battle? It seems like it would weaken several of the Ancient Ones considerably, by allowing you to regain all your sanity or stamina. Also, Bound Ally says you discard the ally and place it on the ancient one when the Ancient One awakens, does this mean that if you wait until after the ancient one awakens for getting the bound ally, you can get around this effect (I doubt it, but that's what the wording says).
The new rumors are nice, neither are too vicious. I really like the mechanism of The Unraveling Tapestry.
Another question, can the Endless Gate only not be taken as a trophy by closing or sealing (i.e. let's say you get it with Scurrilous Stranger Scandal!)?
Moon Creature Hoax was really cool (you'll see it soon enough if you haven't already).
The Other World cards were well written, but didn't really add anything novel in terms of game mechanics.
The Encounter cards were more interesting in terms of game effects, but they also didn't add anything that can potentially alter the game in drastic ways.