Well much to my chagrin we are playing with all II versions of the strategies this week. Here are the following mechanics we are adding to last weeks "Interesting Game Variant" post.
We are adding a racial ban so after you roll to determine position you ban a race in roll order and then pick your position for the race/position draft.
So here is the sequence:
Each player gets a hand of systems and these are placed according to the normal game rules but without placing home systems yet.
Then we all roll
In roll order ban 1 race
In roll order choose spot in the race/home system placement draft
The player who is the snake in the draft is speaker
For example:
I roll highest and choose spot 1 in the draft. I choose to pick first so I get draft spot 1.
The board has 2 great home system spots, 2 average, and 2 bad ones. I choose one of the 2 great home system spots with my first pick.
I will have to wait until everyone else has picked position and race before I get to pick my race because it is a snaking draft.
We believe the banning will make the race picking portion of our draft more important because odds are most of the borderline overpowered races will be banned. That means you will likely choose from the very balanced middle of the road and maybe below balance races. We are also adding the 2 ground forces to the Xxcha for balancing.
During the course of building our variant we have had very heated discussions about the distant sun tiles.
Point:
I like them personally because I think the game is designed so the military races have an easier time at expansion. Also it seems to me as if generally the hex is half full. You have to get seriously unlucky such as a Norr player getting the random ground forces(flag icon) on a planet next to your home system. With no random tiles people like the Mentak with stasis capsules are overpowered in early game expansion. Most times the tiles are a benefit and I think they add a lot to the game.
Counterpoint:
When there are no tiles you focus on what the other player is going to do instead of making sure you have enough ground forces to take the biohazard planet, etc. For example last game we had a Mentak player toss a destroyer on a rival player's face-down artifact planet. The argument is that is less likely to happen when you have the tiles because you would devote more resources to taking the planets.
Any ideas or suggestions are very welcome! Ultimately we are trying to make the best most exciting experience possible for our 6-10hrs.