My opinion is that the rules are good. Much better than before. Equipment is much more balanced, as are the basic rules of play. Command points seem great.
My problem still lies in the simplistic gameplay. This is nothing more than a run-and-gun game. While that can be fine and fun, there is zero depth. Even trying the capture the flag provided little reason to actually get the flag since if you could just eliminate the team, you would win.
My hope was that they would have Skills actually have some effect on the game. Like if you could succeed at a skill challenge you would get X (I'm not referring to merely being some sort of win condition). It would at least give some sort of reason to move around the map, rather than hunt the enemy.
Hmm....I'm very much on the boat on Tannhauser. The rules work and work well. But the gameplay is kinda dull, only because...it's just a simply elimination game no matter what scenario you are playing.
My only thought is that, since this is trying to simulate some sort of first person shooter game...maybe allow all the characters to return to the board? Improve the reinforcement rules? Something...I dunno.