Man,
I thought I was good to go on AH, but my friends and I had some questions on an opening move(some of these questions mabey foolish so bear with me).
The first thing you do is draw a Mythos card and we got "Sheldon gang Turns to Police for Aid". And it released 2 monsters into the uptown streets.
On the 1st gate(before players move),
1)Can there be gate monster movement? I am almost postive that the answer is yes but wanted to be sure.
1a)In addition, for the 2 monsters that got put into the streets(due to the Mythos cards), do they move as well? This one (to me) is tricky. I thought I read that if there are no investigaters at that location or if the investigator evades or beats them in combat then they are returned to the cup? What made it more confusing to me is one of the monsters were flying. Obviously, I had no investigators on the street so it would then go into The Sky? But I know that would conflict with putting the 2 monsters back into the cup?
1b) If they are returned to the cup, then what phase does that take place?
1c) Let's pretend it was not an opening move but sometime during the game. Do those 2 monsters count towards the maximum allowed on the board or in the outer limits?
2) For player movement, Can I move 1 player into a spot and have him defeat a monster and then move another player through that spot without making any evade or fight checks checks? or is all movement considered similtaneous?
3) My friend got a Find gate spell. I understand it can return you to Arkham from the Outer World, I would assume that means with an explored token?
4)Lastly, another spell question. "Mists of Releh". I mabey reading this wrong. It says the casting modifier is the monsters awareness to evade. To evade a monster I do a Sneak check minus the monsters awareness. But if I cast this spell then I get to do a Will check instead of a Sneak check minus the monsters awareness?
Thanks to everyone for helping me out. I am probably missing some of this stuff in the Faqs/Rulebook.
