Okay, we just completed our first play with Lurker of the Threshold and all of the Horror expansions. Here are my impressions:
The Lurker Herald's additional -1 is, as might be expected, a pretty serious handicap. It makes the Pacts more tempting, as does facing Hastur as your AO ![]()
We saw a a couple of interesting Items and spells, such as a spell that, if successfully cast, gives another player a +2 on the roll to seal or close a gate.
I found the Mythos cards are somewhat mediocore-better than those of BGotW, but that's faint praise.
The Relationship cards did prove quite advantageous, especially when Roland got the one that gives one partner a dollar if the other partner gains one.
I liked the Reckoning cards, and be warned: The Lurker may indeed force his gifts upon you.
One big question about Soul Pact: Can you spend Power when it is exhausted? It says in "Any Phase" that while this card is refreshed, any time you would gain any amount of sanity, you can instead gain Power. Then in the next paragraph, it says you may spend a Power token as a clue token. So you can spend Power as a clue token while the card is exhausted, correct? You simply can't gain Power instead of Sanity.
The new gates can be quite frustrating, esecially the freaking moving ones!
I did have to take a Soul Pact in the end to win, and I hope I was correct in believing I could spend Power the same turn I gained it.
Any specific questions?

).
. Is that enough for you to replace the Black Goat cards with Lurker cards in your deck?