Online experiment

By SeekerCO, in Warhammer Fantasy Roleplay

I have multiple friends that I've played RPG's with throughout the years that no longer live in my immediate area. So to bring them into the world of WHFRP I devised a method of playing online.

I had each establish an account with a voip service that allows video conferencing. Then each one got a copy of the core rules and adventurer's toolkit. Now they have the basics that they need to play the game via the internet. I'm working on a basic adventure right now for both of them to see how it works out.

If anyone is interested in my result I would be happy to share my experience with you.

Cool experiment. Good luck! I'd like to know what works and what challenges you encounter.

Me too! I've limited time to leave the house due a small baby and some of my old gaming friends live far away so it would be nice to try something like this.

I'd love to see someone set up a Fantasy Grounds mod for WHFRP.

There once was a maptool mod being developed but I haven't seen a post on it for a while now?

Anyone know anything about this.

Wraith428

The abstract distance rules would lend themselves very well to online play.

I would think a few webcams would help the experiment as well.
At least 1 to show the setup of the map during combat, but also to easily illustrate a general map, or dice rolls or ...

And of course to simply see the people you're playing with :)

Keltheos I checked out Fantasy Grounds and it looks very good but it looks like it would be a lot of work in areas that I have no knowledge in to get Warhammer to work with it. If I had time I would definitely try to mod it.

Old World Dude the abstract distance rules are a main reason I think playing over the internet would work well with Warhammer.

The downsides I see are to have the game work effectively every remote person would need a copy of at least the core rules and probably the Adventurer's Toolkit so this put a large expense on the remote players. Also having to coordinate things like party tension, fortune points, stress an fatigue may be a pain for the remote player as they are seeing only their copy of the game and if something is missed they may not have accurate information.

Nisses I was thinking of multiple cameras but for right now I'm just going to be using one for dice rolls and for character interaction.

Another problem I can see running in to is if I have players local to me the remote player may not be able to hear their interactions without having to pass a mic around or having a good mic to begin with.

Playing remotely will probably cause so slow downs in game sessions but I think over time as peopel get used to it then maybe this will not be as much of an issue.

I plan on running my first session in a couple of weeks with remote players so if anyone in interested in my results friend me and we can discuss them in greater detail. I'll post a synopsis of what went well and what didn't as well as what changes I'm looking to apply to future sessions.

Also I was thinking of maybe writing some applications to help with playing over the internet. If I can get some done I'll let people know.