It's unclear if Runemaster Thorn needs to pay additional costs when he uses his teleport ability to enter spaces like water and mud. Does his ability replace the standard movement costs (regardless of extra cost?) Or does he pay extra in order to "enter" the space?
His ability reads "Once per turn, Runemaster Thorn may spend 5 movement points to move to any empty space in his line of sight."
In the Well of Darkness expansion, it says "Mud costs 2 movement points per square to move through instead of 1" (p3), and is stated differently in the Sea of Blood rulebook: "It costs 2 movement points to enter a mud space" (p37) This indicates that moving from one space to the mud space still costs 2 total, not 1 for the movement cost and 2 extra for the entry to the space for a total of 3. It shows that the wording changed, and that it is the total movement cost.
For the new SOB water rules, it says "It costs two movement points to enter a water space, regardless of whether it is shallow or deep. In addition, it costs heroes one fatigue to enter a deep water space. This cost is increased by one fatigue for every two points of armor the hero has." (p30)
I read it as the written cost to enter the space is the standard movement cost from adjacent spaces / falling from a rope / knock-back etc. In the Sea of Blood rulebook, all of the movement cost entries have been changed to "It costs X movement points to enter a ____ space." I think Thorn's ability replaces the standard costs of traditional and special terrain spaces.
Has anyone ran into this situation yet?