For those not familiar with this new fan card format and its use, they are a way to temprorarily, permanently, or even randomly alter game board spaces for a little spice and variation of play. Space Expanders allow adding or changing options on a space or altering the entire space itself without messing up those beautiful Talisman boards. If you want to know more about them, go to TalismanIsland.com and download the first Space Expanders package. Some offer nice and badly needed options for spending all that gold, like Jon New's "Horse Trader." The original package was an effort by multiple contributors who hang out here at the forums (or lurkers I hear from behind the scenes). Documentation is included with suggestions for use.
SE cards are not widely used, but even for the devoted core game advocates, they can be fun to try once in a while. I now invite others to contribute to a second package as well in the spirit of the first package. There's no timetable for completion, if we ever get there, as I have other projects I'm still working on. I figure if and when a dozen or so are settled, a package can be created for download. Here's how things should work.
Create a new post containing the following:
- Create a complete write-up of title, space affected, and card text exactly as it would appear on a card as seen in examples.
- Be sure to mention if it is for a particular expansion's board, just so everyone is clear.
- If the card does not show clearly whether it is an additional option, option replacement, or full instruction replacement for a space, please tell us so.
- Follow up with any explanation needed as to the cards purpose an inspiration, so others understand anything "behind the scenes" pertinent for understanding.
- Give a little time for others to critique and offer suggestions.
- Once you feel the card is settled, with or without changes, I can assist with formatting and even help with an illustration.
For starters, the following post shows a few cards (some seen in other topics) that my group and a couple others are testing out or using irregularly. Feel free to offer suggestions on these if you wish, though a couple have already gone through two or three revisions based on play-testing. All graphics are at 300ppi resolution regardless of reduced display size; right-click and View/Save to see them at full size.
My group has never been happy with the trampoline effect of the VoF, when you simply bounce back if (somehow) you landed on it without a Talisman. Honestly, that's almost impossible, but if it ever did happen, we wanted a VoF that really was worthy of needing that Talisman. Though it would be rare to land on it without a Talisman, we could see rare tactics where it could be put to use in CvC.
My group (and others) are not crazy about backdoors into the CoC. Shortcuts bypassing the Inner Region are fine with us, but we dislike neutering the game's central focus - a Talisman.
This one's a bit off the beaten path for standard players. Long ago, my group and others never stopped shaking their heads at the old Cave card. One somehow found treasure there when nothing was present that could have amassed it, and we didn't buy the common excuse that maybe the "owner" just wasn't home. If that were the case, then why not get a gold coin or two for victory?