There have been several trheads that have broke down into "whats the point of it being an RPG", "OMFG no skills", "All characters are the same", "Wot no skillz" etc.
I do wonder what people are expecting from the game. My take is that is shares a lot of similarities with Pehdragon RPG in so much as that all characters were essentially the same only differeing in demeanors for the most.
However how you actually played your knight in the pursuit of glory (usually killing some big monster or taking part in a huge battle) was the important factor.
DW to me seems more or less to share similar traits - you are effectively greater then the individuals you will meet in the game and how you play in these encounters is what defines your character.
Again the similarities between smashing the footman in the first charge of a battle to taking down the hordes with your devastator are clearly there. The
When a knight dealt with courtiers and such like they would behave within certain confines - from the Haughty Prideful Glory knight to the humble chivalrous knight. Much the same is possible in DW - as some will be dismissive of non astartes, whilst others may be humble and listen to recomendations before taking a decision on what action to proceed with.
Again in pendragon people had a selection of skills - more or less everyone had the same key skills, sword/battle/horse/lance/heraldry plus a couple of other non-combat skills.
DW offers (from what has been seen) the same sort of skills (combat related) with perhaps a smattering of non-combat skills.
What this allows when everyone is more or less the same (clones as stated) is for the players themselves to step out and play a different and unique persona.
Take D&D (or any fantasy rpg) you have your sterotypes:
Warrior - to do the fighting
Rogue - to do sneaky stuff
Wizard - blast things as well as expected to know stuff
Healer - well heal the party, and expected to know stuff the wizard doesn't
In these games you have a pre-defined role by the vary nature of your class, and notably would have extensive skill lists reflected in this class - be it master of all weapons to knowing runes, details of dark gods to the skill to open any portal.
When people play very similar character types they need to put a stamp on the game and since all skills and abilities are more or less same the only way to do so is by playing a very strong character.
thats my thoughts anyway.