Hi, I recently started a Rogue Trader game and this is the first time I am running a campaign (I have run multiple one-shots for Fantasy 2nd. Ed. and all the FFG 40k RPGs).
I know retainers (AKA valets, bodyguards, etc) will get formalized rules in Into the Storm but I have some problems with them right now. My party usually bring around twenty of them on exploration and I'm having trouble balancing them. At first I treated them like meatshields for the PCs but it's getting rediculous as the last encounter had the heroes taking down four carnosaurs and about six dusk stalkers (my PCs are Rank 1) with no retainer deaths.
I am the most knowledgable about 40k among my group but I still have very limited 40k knowledge (I'm mainly a WHFB guy and my 40k knowledge is mostly about the Inquisition). I have no idea if their retainer count is excessive. As we figured, if RTs have ships of 20,000 people at least twenty of them can be taken off-ship without consequence to ship operation. I am not trying to kill my players (hell, I almost did so twice due to unusual rolls) but at least one of my players feels my fights are too easy and now we are entering Rank 2.
My other question is how to make profit factor feel important. Most of the party has only acquired 2 or 3 items and they feel more or less "complete." For example, my gunbunny bought power armor with his initial purchase and a military-grade battery pack for it later (I had it as extremely rare like the armor) and he now only wants a power fist which I am really making him really hard work for. Everybody else has most of what they want from character creation. I would not feel like I did anything wrong if their starting PF was very high, but theirs is only a mere 40.
Thanks in advance for any responses.