Commander ability questions

By Crifmer, in Battles of Westeros

Hey there Rob and FFG! Love the game so far, but we've run into a little ambiguity.

For Kevan Lannister, Trusted Captain:

"Instead of attacking, Kevan's unit can give an adjacent friendly attacker 2 additional attack dice."

Now, I'm assuming that Kevan has to be able to attack someone, or there wouldn't be a choice. That's fine. However, do both attackers have to be attacking the same unit?

For Robb Stark, Young Wolf:

"Flip this card to have Robb gain the Dogs of War keyword during his attack this turn (even after movement). If this attack eliminates the target unit, do not flip this card back to this side. "

This confuses me. Normally, you can't flip the card back over to the uncommitted side anyway. Looks like it's implying that if Robb does not eliminate the unit, you can flip it back over, but that's a pretty liberal reading of the ability. There's nothing there that indicates being able to flip the card back over at all.

Thanks in advance for the clarifications.

One more that makes sense but isn't explicitly stated in the rules: When pursuing, do movement restrictions count? (We've been playing as if they do, which makes sense.)

Kevan - He only needs the ability to attack (a target is not necessary). Does that make sense? So in other words, as a blue rank unit, he cannot move 2 and still use the ability.

Robb - There was a small wording mishap here i think. It should be that if you kill the targeted unit, his ability is not committed. This means he can be used to deliver the deathblow several times.

Correct.

However I suppose that Kevan's unit has to have been ordered this turn in order to use his ability. Isn't that so?

He couldn't attack in the first place if the unit didn't receive an order.

I also have a question about Kevan. If he is engaged, and wants to use his ability to give another unit +2 attack dice, does that disengage him? If it does, must he disengage first, take a parting blow, and then allow the other unit to attack with +2 dice?

We played it before that it doesn't force him to disengage, but I began to wonder about that.

You are correct in your playing of it. Only moving or attacking another target yields a Parting Blow. Since the ability is used instead of an attack, it does not.

I've got another one for Gregor Clegane, The Mountain:

His normal ability says that when you roll a flag, add an additional die for each flag rolled. Any flags rolled on these bonus dice do not add additional dice. The ability by itself makes perfect sense. My question is in regard to flanking:

Do you add additional dice before or after the reroll for flanking? And if you reroll and get more flags, do those flags add additional dice? My fiancee and I were a little confused as to how this worked out. We determined that you get the bonus dice first, then reroll for flanking, and any new flags did not add more dice. Is this the correct was to go about it?

I have to admit that you have a valid point there. Like you, I roll the extra dice for flags first, then do flanking rerolls, but, it could be argued both ways. Cheers!

Crifmer said:

I've got another one for Gregor Clegane, The Mountain:

His normal ability says that when you roll a flag, add an additional die for each flag rolled. Any flags rolled on these bonus dice do not add additional dice. The ability by itself makes perfect sense. My question is in regard to flanking:

Do you add additional dice before or after the reroll for flanking? And if you reroll and get more flags, do those flags add additional dice? My fiancee and I were a little confused as to how this worked out. We determined that you get the bonus dice first, then reroll for flanking, and any new flags did not add more dice. Is this the correct was to go about it?

Robb? Any word on this? Thanks for for your earlier help, and for a great game.

You are correct in your playing. Bonus first, and then the flanking results (just as modifiers are rolled with base dice before flanking).

FFG Robb

FFG Robb said:

Robb - There was a small wording mishap here i think. It should be that if you kill the targeted unit, his ability is not committed. This means he can be used to deliver the deathblow several times.

So is the correct wording

"Gain the Dogs of War keyword during his attack this turn (even after movement). If this attack eliminates the target unit, flip this card back to this side."

FFG Robb said:

Kevan - He only needs the ability to attack (a target is not necessary). Does that make sense? So in other words, as a blue rank unit, he cannot move 2 and still use the ability.

Robb - There was a small wording mishap here i think. It should be that if you kill the targeted unit, his ability is not committed. This means he can be used to deliver the deathblow several times.

Correct.

Hello, my apologies - I still have a question about Kevan.

Can someone give me an example how he can use his ability? For me it sounds like you have to use a command card to order him and another army so that he can move (or not) and then give his ability to the adjacent unit instead of attacking? Also for a counterattack of another unit he can not give his ability??

We are really confused about this part and since we are not native speakers an example would really help.

We got the game last week and played it three times now. its sooo good. WOTR, Arkham, Westeros,AOC, AGOT just a great portfolio that FFG has!

Yes, you must order Kevan to use his dice-giving ability, so it won't work during counter-attacks, etc. And he must be able to attack, i.e. he can't attack or give attack dice to an adjacent unit if he moves 2 spaces as a blue unit.