I'm not sure if there are stats for necron warriors and their weapons in some of the more specialized books (I've only bought the core rulebook so far), but I wanted to have a got at creating stats for the basic Necron weapon: The Gauss flayer. Now I thought I should post it up so people can take a look and see if its too overpowered or silly in your opinion.
I'm hoping to have a single Necron warrior face my adepts at some point. As you can probably see from the attack explanation, the weapon can be utterly unfair if used by several enemies at once.
+++ Necron Gauss Flayer +++
Type >>> Exotic
Range >>> 12m
RoF >>> S/-/- (Special*)
Dmg >>> Special*
Pen >>> Special*
Clip >>> Infinite
Rls >>> N/A
Special >>> Gauss, Necron only, terrifying
Wt >>> 15kg
Cost >>> N/A
Avail. >>> Impossible
+++ Gauss +++
The gauss weapon is a fearsome weapon, enveloping its victim in a field of destructive energies, which flay its victim micrometer by micrometer, until nothing but a bloody skeletal ragdoll remains. The weapon functions as follows.
The wielder of the weapon rolls for hit as normal.
If the to-hit roll is a success by less than two degrees, the hit affects a single body part for this round only. The weapon can be fired normally next round.
If the to-hit roll is a success by two or more degrees, the weapon successfully traps its victim, lifting him/her off the ground by several inches and taking full effect on all parts of the victims body. The victim becomes helpless and can't do anything until the attack is broken off or the victim is dead.
+++ How to damage +++
Body part(s) damaged is subject to a flaying effect, whick quickly whittles down all physical matter.
If the body part(s) affected is armored, each round of effect lowers the armor rating of the armor by one. The damage is permanent and may not be countered.
If the armor is depleted, or there was none to begin with, the energy field begins to attack the body. (Normal clothes do not affect the attack). In the first round of damage beyond armor, the victims skin is flayed off, causing hideous disfiguration and near complete inusability of the affected body part (as well as the expected excruciating pain involved with flaying). The second round of damage flays out a good layer of flesh. In case of limbs, this translates to nothing remaining, but bone and a thin coat of flesh and blood. This effectively makes the affected limb unusable and causes massive bleeding and usually a shock or unconsciousness. If thus affected part of body was the head, the victim loses his/her skull and is likely killed by the cranial damage. If the part of body affected was the torso, the internal organs and ribcage suffer massive damage and the victim dies. On the third round of damage, the affected part of the body simply ceases to exist altogether, leaving naught but a pool of spattered blood where the victim stood moments before.
Thus, if the victim had 5 armor on all body parts, and 7 armor on the head, in 7 rounds the victim would be reduced to a discarded nearly undamaged head attached to a bloody skeleton barely held together by strips of flesh and sinew. In one more round (round 8), there would be nothing left of the victim, save for the skinless, eyeless head and a pool of blood.
GM's should add strength, toughness, fellowship and other such penalties to best describe the injuries and disfigurements suffered by the victim, if they do survive.
+++ About fate points +++
The victim of the attack can ONLY spend or burn fate points to avoid the initial attack (to dodge the hit). If the victim cannot avoid the full-on attack and is enveloped in the energy field, the victim CANNOT use his/her fate points in any way to escape the attack, or to preserve his/her life. Only outside help can cause the wielder of the weapon to break off the attack.
Note, however, that other characters can spend their fate poitns to make more successful attacks on the Necron wielding the weapon to break off the attack and to spring free the victim.
+++ Necron only +++
The weapon itself is a self-contained unit, complete with a near infinite power supply. However, the weapon CANNOT be fired by any living creature. Only a body made of Necron living metal can expend its internal energies to activate the gauss flayer.
+++ Terrifying +++
To witness, or to be attacked by the weapon is a terrifying experience indeed.
On each round the victim of the weapon is enveloped by a gauss flayer's energy field, the victim must make a Willpower test with the following modifiers to avoid panic:
Base test: Horrifying (-20 to WP). Add +10 to test modifier for each armor point left on the LOWEST armor value of the victim. If the victim fails, he/she is reduced to a screaming fit, which lasts until death or release. In case of release, the victim loses consciousness for 1D100+10 rounds and suffers 1D10 Insanity points.
Any who witnessess a gauss weapon attack which causes any damage beyond the armor of the victim, must take a Disturbing fear test, which in case of failure causes the witness to flee in terror for 1D10 rounds, dropping any heavy objects in hand to make for easier escape.