Trap Cards:

By oshfarms, in Descent: Journeys in the Dark

When the OL plays a Spiked Pit trap or a Crushing Block, does that end the Hero's turn? Or can he continue to move? (Paying two MPs to get out of the pit of course).

He can continue moving.

Thanks. That's how we ruled it as well. Seems weird though, a hero falls in a spiked pit, gets up and keeps running. I know, I know, it's just a game. happy.gif

oshfarms said:

Thanks. That's how we ruled it as well. Seems weird though, a hero falls in a spiked pit, gets up and keeps running. I know, I know, it's just a game. happy.gif

It would be weirder if falling in a pit (which is trivial to get out from) causes a hero to 'freeze' for the remainder of his turn.
"Must charge that skeleton and smash it before it can attack again... Oh no, I got hurt by this little pit trap. I think I'll stop everything and sulk for a while." cool.gif

I guess I was thinking of the idea of a spiked pit trap. "Sure, I punctured a lung and pierced my liver, but dog gone it, that won't slow me down!" gui%C3%B1o.gif

oshfarms said:

I guess I was thinking of the idea of a spiked pit trap. "Sure, I punctured a lung and pierced my liver, but dog gone it, that won't slow me down!" gui%C3%B1o.gif

It's two wounds... hero or mouse? cool.gif