When the OL plays a Spiked Pit trap or a Crushing Block, does that end the Hero's turn? Or can he continue to move? (Paying two MPs to get out of the pit of course).
Trap Cards:
He can continue moving.
Thanks. That's how we ruled it as well. Seems weird though, a hero falls in a spiked pit, gets up and keeps running. I know, I know, it's just a game. 
oshfarms said:
Thanks. That's how we ruled it as well. Seems weird though, a hero falls in a spiked pit, gets up and keeps running. I know, I know, it's just a game. 
It would be weirder if falling in a pit (which is trivial to get out from) causes a hero to 'freeze' for the remainder of his turn.
"Must charge that skeleton and smash it before it can attack again... Oh no, I got hurt by this little pit trap. I think I'll stop everything and sulk for a while." 
I guess I was thinking of the idea of a spiked pit trap. "Sure, I punctured a lung and pierced my liver, but dog gone it, that won't slow me down!" 
oshfarms said:
I guess I was thinking of the idea of a spiked pit trap. "Sure, I punctured a lung and pierced my liver, but dog gone it, that won't slow me down!" 
It's two wounds... hero or mouse? 