HE Healing w/ a twist

By â—�Kefkaâ—�, in Warhammer Invasion Deck Building

From what I gather from the general opinion of the game, High Elf sole (outside of the Bolt Thrower) is bad, and High Elf healing is even worse. This is the rough draft of my shot at making a Mid-Level High Elf deck based around healing.

50 cards

Units:

Archmage of Saphery x3
Envoy from Averlorn x3

Shadow Warrior x3
Loremaster of Hoeth x3

Thyrus Gorman x3
Initiate of Saphery x3

Dragon Prince x3
Sword Masters of Hoeth x2

Support:

Isha's Gaze x3
Warpstone Excavation x3

Mining Tunnels x3
The Glittering Tower x3

Temple of Vaul x3
Contested Fortress x3

Tactics:

Order in Chaos x3

Demolition x3
Blessing of Valaya x3

It's kind of a weird deck, so I'll outline the general play.

Turn 1: Temple of Vaul is ideal, plus however many WE you have. Anything that gives at least 2 power isn't bad. Even Mining Tunnels by itself isn't too bad. If you have Gorman in hand, your goal is to get 6 resources by turn 2 if you can manage.

Turn 2: If all you can play is Gorman, that's fine. (Obviously if your opponent plays Lobber Crew you may want to rethink this) Glittering Tower is also good this turn. If nothing else, just get the carddraw going. If you have a Contested Fortress to offset Temple of Vaul, play it ASAP.

Turn 3 to endgame: If you have Gorman by now as well as carddraw, get the heal tech going. Loremasters will help with this, but Gorman will ensure you're using Glittering Tower or Blessing of Valaya each turn. Unless your opponent specifically targets him, Gormon will never die, and will power your Glittering Tower, or Blessing of Valaya. If you're starting to get rained on by units in the battlefield, Dragon Prince or Sword Masters are a good play. (I omitted Flames of the Phoenix for this deck because this deck runs a decent amount of targetted hate for utility characters in Kingdom or Quest. All you really need to worry about is getting ran over from the battlefield, and Dragon Prince (and to a lesser extent, Sword Masters) keep this from happening.

After the great success I had with Order in Chaos in my Empire deck, I decided to throw it in here, if nothing else, for Demolition, and to give a little staying power to this 50 card deck. I had considered dropping it for High Elf's Disdain, but 3x Demolition is a little light, especially when you can play it at base cost with Mining Tunnels out.

I also was thinking of ways to recur Loremaster's of Hoeth, Lelansi instantly came to mind, but as another utility character in a sea of utility characters, she didn't make the final cut.

Comments? Insight? Anyone make something similar? What were your results?

Ha! Yeah, I took this to a tournament tonight, and it didn't go so well.

Temple of Vaul was the main culprit. If the Contested Fortresses come too late it becomes a serious liability, even with the one (I didn't dream of going over out simultaniously).

I ran it more traditionally and it worked better, but the healing wasn't as much of an impact as I'd like. It's the best High Elf I've made thus far, but that's not really saying much.

Oh well, we'll see how healing evolves as more packs come out.

If anyone was curious, here's the final decklist:

Archmage of Saphery x3
Envoy of Avelorn x3
Shadow Warrior x3
Loremaster of Hoeth x3
Initiate of Saphery x3
Lelansi x1
Thyrus Gorman x1
Illyriel x1
Swordsmasters of Hoeth x2
Dragon Prince x3
~~~~~~~~~~~~~~~~~~~~~~~~~~
Warpstone Excavation x3
Contested Village x3
Glittering Tower x3
Mining Tunnels x3
~~~~~~~~~~~~~~~~~
Innovation x3
Order in Chaos x3
Charge of the Silver Helms x3
Demolition x3
High Elf's Disdain x3

I was pleasantly surprised with how well it ran. But like I said, the healing ended up being more of a subtheme, and not the sole focus of the deck.

I tweaked a friends HElf/Dwarf deck that was really frustrating to play. It just canceled and/or healed turn after turn and then suddenly troll slayers and heroes hit the table and just started wrecking havoc. I don't have the deck list for it but it also only used healing as a sub-theme... a brutal and frustrating sub-theme, but sub-theme all the same. It does a fair job against most aggro and mid-game decks, but rush tears it apart too frequently to really be competitive. I have this feeling there is something there with the BT each deck covering the weaknesses of the other, but I haven't put any time to solving that puzzle for a while now.