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By magicrealm, in Talisman

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I would kindly suggest that you never post in these forums again, if you continue with this sort of mindless abuse and rudeness.

Elliott.

talismanamsilat said:

I would kindly suggest that you never post in these forums again, if you continue with this sort of mindless abuse and rudeness.

Elliott.

Wholly agree with Elliott. The post title looked interesting but the content is preposterous and useless.

Please revert back when you have some valuable ideas, nobody here needs this stupid criticism that has no purpose except one-sided polemics.

I agree that it was 1) poorly worded, 2) far too personal an assault, and 3) short-sighted. Beneath the inappropriateness are some questions of interest about mixed selections of some (not all) past cards that seem (or definitely are) out of theme versus like expansions from previous editions. Perhaps it is possible to ignore the topical poster and approach the questions implied and inferred. I wouldn't mind hearing others thoughts while ignoring the initiator of the topic.

JCHendee said:

I agree that it was 1) poorly worded, 2) far too personal an assault, and 3) short-sighted. Beneath the inappropriateness are some questions of interest about mixed selections of some (not all) past cards that seem (or definitely are) out of theme versus like expansions from previous editions. Perhaps it is possible to ignore the topical poster and approach the questions implied and inferred. I wouldn't mind hearing others thoughts while ignoring the initiator of the topic.

Well... the basic question is: it's Frostmarch "appropriate" as an expansion for the main board?

It is appropriate as it is consistent as a whole expansion, focused on a frozen world with a lot of cards that (largely) correspond to what everybody wanted: many ways to spend Gold, some nasty Events/Places/Strangers, some very interesting Spells. What was not awaited are low Str/Cft Enemies, but I think that gameplay showed everybody how such wimps are necessary to the game, because they slow down powerful Characters a lot and give a chance to others. If you're a juggernaut, go in the Dungeon and look for bunches of Enemies, possibly getting kicked, don't stay on the main board where nobody challenges you, but you have no great chances of leveling (Objects never make a Character, in the end).

Thematically, the Ice Bear and the Ice queen Palace in the Desert Space is really a poor argument, since every Animal in the base set is out of place in a space like the Desert ( Ice Bear, Icecap Elk and Chill Wraith are no less inappropriate than Wild Boar, Bear & Ape). Other complaints by the poster I cannot evaluate, since I never owned or played with Talisman 3rd edition, so I don't miss anything from that piece of Talisman history.

What I saw in last Thursday games is a great Talisman with Base Set + Reaper + Dungeon + Frostmarch + Highland that really gave an incredible variety and potential to the game. Everything was possible, everything was enticing and full of surprises. In the first game I didn't use the Dungeon but having both corner regions together really makes things interesting, even though we were only 3 players. I won first game with the Prophetess (shame on me because I was outrageously lucky, but also wicked in some decisive actions that gave me domain) and I won also the second, possibly with an illegal move that I wait being clarified (Battle Royale ending).

Highland has just been released and I don't think it's already time for complaints. Play with it because it is great, and new Talisman is a really worthy product. It has flaws, because everything has its flaws and details to improve, but I don't see major problems so far. Almost every criticism I tried to point out has proven to be pointless with constant play. There are some Characters that play better than others, but in the end no one is overpowered, even the RAW Assassin.

After 33 games with 4ER, I'm very happy FFG took this product under his aegis. I like John Goodenough's work because he's not alone but has lots of good co-workers that help developing the best Talisman ever. I've never tried 3rd edition but never before was I fascinated by the mechanics and the endless spectrum of possibilities as I am now when playing. This needs to be credited to FFG.

The_Warlock said:

Well... the basic question is: it's Frostmarch "appropriate" as an expansion for the main board?

Ummm... no, you just decided to make it the question you prefer to address. The topic is a look back at Frostmarch in relation to what was has been found in the Highlands, and how certain selection of cards previously known (yes) to be expansions from previous edition expansions were moved around, duplicated at times, in ways that may not make some sense. Yes, that's the topic, though topic initiator sank into some personalize rant.

The_Warlock said:

Thematically, the Ice Bear and the Ice queen Palace in the Desert Space is really a poor argument, since every Animal in the base set is out of place in a space like the Desert ( Ice Bear, Icecap Elk and Chill Wraith are no less inappropriate than Wild Boar, Bear & Ape).

I don't agreed... when we go back to the topic. I've been in deserts with hinterlands bordering 7 other biomes. It's not worth going into, since even using the based game's nonsense isn't really getting anywhere. Some of the choices are still baffling, and you justification doesn't hold any water.

The Ice Bear and Ice Queen MIGHT (emphasis intentional) be more thematically appropriate to the assumably colder climes of the high Mountains... or Highlands as they are now called. (Which are not the same thing). This is pretty obvious. Yes, the topic opener made a poorly stated argument (among other things), but now you're doing no better. Look to where the topic should have gone.

The_Warlock said:

Highland has just been released and I don't think it's already time for complaints. Play with it because it is great, and new Talisman is a really worthy product.

What?! Do you really think that's anymore reasoned than the opening post? Not offensive, but... you've done better than this.

Part of the reason I passed on Frostmarch was more to another issue. I saw ahead of time that it contained little that interested me deeply enough, and a few things that just didn't make sense. Certain cards thematically comparable to those of the base game seemed weak, and I've found the game somewhat too easy already. One possible example (IF remembered correctly) was a "Winter" (?) wolf weaker than the standard one. Then there's a wolf pack (?) no stronger than a single based wolf. Combine this with a number of spells that are even more overgunned than those of the base deck, and the lean of Frostmarch became less appealing.

I won't go beyond that unless others would like to compare further details - probably not since this topic started with such a toxic aire. I would have to say that I was underwhelmed by Frostmarch once I started assembling details outside of promotional news and general raves. With a limited budget, the cost of FFG games, and several of their games I wish to expand upon, Frostmarch went to the bottom of the list (literaly)... even below waiting the months to come until the Highlands came out. I've since learned a few pieces more of what's in Frostmarch. I would agree upon seeing the Highlands that some cards choices in Frostmarch make no sense for where they were original found in 3E and I haven't missed Frostmarch at all.

JCHendee said:

The_Warlock said:

Highland has just been released and I don't think it's already time for complaints. Play with it because it is great, and new Talisman is a really worthy product.

What?! Do you really think that's anymore reasoned than the opening post? Not offensive, but... you've done better than this.

Let's say that I'm not a FFG fanboy and don't like to be seen as such. What I was trying to do with the above sentence is discouraging the general tendency to give premature or guess-like judgements to products that have not been played enough to know. Comparison with previous editions can be done when you're accounting the appearance of old cards, but saying that some cards are weak, useless, not appealing, or that an expansion is completely unworthy, when you did not see how it plays, for me is the poorest of arguments.

JCHendee said:

I don't agreed... when we go back to the topic. I've been in deserts with hinterlands bordering 7 other biomes. It's not worth going into, since even using the based game's nonsense isn't really getting anywhere. Some of the choices are still baffling, and you justification doesn't hold any water.

The Ice Bear and Ice Queen MIGHT (emphasis intentional) be more thematically appropriate to the assumably colder climes of the high Mountains... or Highlands as they are now called. (Which are not the same thing). This is pretty obvious. Yes, the topic opener made a poorly stated argument (among other things), but now you're doing no better. Look to where the topic should have gone.

If we talk about theme... yes, some Frostmarch cards ARE more thematically appropriate to the high Mountains. But such thematic cards constitute not more than 20% of the Frostmarch Adventure Cards... and... thematically the Frostmarch has been described as the arrival of the Ice Queen on the lands of Talisman, seizing all the land (Oasis and Desert included) in her chilling grasp. Weather changed and so new encounters are possible on the main board... this could is the justification the authors took for the material that had to be released and perhaps I should have given this to hold some water.

JCHendee said:

Part of the reason I passed on Frostmarch was more to another issue. I saw ahead of time that it contained little that interested me deeply enough, and a few things that just didn't make sense. Certain cards thematically comparable to those of the base game seemed weak, and I've found the game somewhat too easy already. One possible example (IF remembered correctly) was a "Winter" (?) wolf weaker than the standard one. Then there's a wolf pack (?) no stronger than a single based wolf. Combine this with a number of spells that are even more overgunned than those of the base deck, and the lean of Frostmarch became less appealing.

I won't go beyond that unless others would like to compare further details - probably not since this topic started with such a toxic aire. I would have to say that I was underwhelmed by Frostmarch once I started assembling details outside of promotional news and general raves. With a limited budget, the cost of FFG games, and several of their games I wish to expand upon, Frostmarch went to the bottom of the list (literaly)... even below waiting the months to come until the Highlands came out. I've since learned a few pieces more of what's in Frostmarch. I would agree upon seeing the Highlands that some cards choices in Frostmarch make no sense for where they were original found in 3E and I haven't missed Frostmarch at all.

Your reasons not to buy Frostmarch are perfectly condivisible and nobody could blame you for not investing money in a product you don't like, or you feel less good than what you expected. Frostmarch is NOT the best expansion so far, it's clearly the WORST expansion, because I also think there are some problems (too many Magic Objects, the Ogre Chieftain Character, some cards that are really lame).

In the end I saw that gameplay changed, but I noticed some phenomena that I could not have guessed without playing: every Character gets his chance now. When the board is a harsh place to be, stronger/lucky Characters win without opposition. Some Spells changed things because an unexpected Spell can really turn the tide; the general less danger on the board gives some chance to weak Characters to build up, while it's not worthy to stay there if you're very powerful. In general, I see that in every game no player is staring hopelessly at the others; now everybody can have his moments as a protagonist and possibly be the winner. When we had only Base Set + Dungeon + Reaper exp. about 40-50% of players were just unable to do anything and we had lots of unchallenged winners.

I don't like flames and accusing tones, then I'm not giving a cent to this thread's poster, who may have some reason after all (though polemics is the main one). Another reason why you saw me answering bad to the initiator is that I'm completely fed up with people talking of the balance and quality of expansions without having a single game with them, or not enough games to get a general overview. I'm disappointed that not many fans are posting their gaming experience here, in order to allow people to have an idea of where the game is going, instead of evaluating things theoretically or based on correspondance with previous editions of this game. If we keep on writing things like these, there won't be many encouraged to post.

This edition is something new, you can compare single cards with past editions, but the gameplay is completely different. Is it better? Players give the judgement, but they've to play before. My evaluation of Highland is far from being definite, I need another 3-4 games.

The_Warlock said:

Let's say that I'm not a FFG fanboy and don't like to be seen as such. What I was trying to do with the above sentence is discouraging the general tendency to give premature or guess-like judgements to products that have not been played enough to know. ...

No, I do not think you're a mindless sychophant. And indeed there is something to be said for playing the cards. But when mixed in with hundreds (?) of other cards, there is no way to evaluate one particular expansion through game play unless one is taking extensive notes. You can only get a slight feel for it beyond playing dozens of games with and without it. That is not possible for most people, even you. One can see if it has a minor or unnoticable effect, positive, negative, or neutral... but one cannot look at the makeup of an expansion that way. That is what was raised herein (underneath the words and likely in ignorance of it) in addition to the actual play. You may not agree with that premise as a topic, but others are not going to dismiss it because of that.

For myself, the quality of substance (including planning, mechanics, structure... etc.) in an expansion matters more than just supplementing the decks in a game. (I know that you think of this too, but in a different way than me.) Considering that I have more than one game to expand, and that boardgames are only one subset of my entertainment budget, each expansion will be looked at unto itself. Like a car, I will kick the tires; unlike a car, I don't get to test drive before I buy. Because honestly, I expect a lot for what I am paying, as the cost is steep. I consider the Highlands overall to be better than Frostmarch in pre-analysis, though admittedly part of my choice was just expanding the game realm for the heck of it. But when comparing it to the cost of the base game and what it contained, 40USD for the Highlands be pause when I opened the box... make that a double pause. And then triple when I found a damaged board. (The latter part you've already read of elsewhere.)

The_Warlock said:

If we talk about theme...

I agree with that part. And admittedly some incongruities in individual cards between expansions/editions are minor. But then there are more than one, and they add up, one way or another.

Counterpoint: some changes of placement for individual cards I do actually agree with for theme. To deviate, as example, the Gong seems more appropriate out in the open of the Highlands. Its previous placement in the Dungeon never made sense thematically; it was a mechanics contrivance there to give one character the power to thrash on another AND pull it into the Dungeon as well... as if players weren't going to send their characters down there anyway. On that point, it's no better off for the Highlands, but it just seems to fit a little better.

Counter-counterpoint: my group, after two games, has already cut the number of cards that jump or dump someone into the Highlands. OVERKILL! Then again perhaps in a monster sized Adventure deck they aren't so. But still, one can just go there, and everyone eventually does.

The_Warlock said:

In the end I saw that gameplay changed, .... When we had only Base Set + Dungeon + Reaper exp. about 40-50% of players were just unable to do anything and we had lots of unchallenged winners.

Okay, that all makes sense even if it raises some other issues I have with characters in general and subsequent methods for leveling the playing field... that it had to be leveled (as you imply) is meaningful in retrospect and analysis.

The_Warlock said:

I'm disappointed that not many fans are posting their gaming experience here, in order to allow people to have an idea of where the game is going, instead of evaluating things theoretically or based on correspondance with previous editions of this game. If we keep on writing things like these, there won't be many encouraged to post.

Hmmm... I follow you, but only half agree. I would prefer to have both the analysis of unit and play. But not many people have the patience mid-game to do some of the latter like you have. They get into the game, and either it goes well, or not, or somewhere inbetween... and of course it varies. And each type of game has a certain dominant mindset amid play. Maybe in general we're the misfits.

Understanding some of the POSSIBLE influences is a whole tangled ball of string that does not and cannot come up clearly amid play. Even you had to stop, step aside, and analyze within the components; even you weren't able to go to deep into individual details. You should accept that some people can and will take the opposite route from component into gameplay vs gameplay into components. Neither is perfect, and in a perfect forum of review, we should have both to balance it all out.

And even though I don't care for Frostmarch (and I have played it once through a comrade's version), others do enjoy it (though rarely state why - unlike you have - beyond the superficial). Even for me that's a good thing, and I don't outright hate FM. It supports the product line for further development... so something more comes along that appeals to me (selfish, but there it is).

I stick to my guns as to why Frostmarch underwhelmed me, but I respect anyone who can bring a reasoned counterpoint to the table.... longwinded as I am, I really do not want to be out here talking to myself. Unfortunately, openings like this topic are hard to overcome as well, and few people if any will bother to even try.

And I still think the whole issue of the wolves (and other cards) in Frostmarch was not about something easier to help more characters. There was ample opportunity to create anew some cards that could do that. Something else has happened in that expansion in grabbing and recreating cards of the past from other expansions. It's only one example, but it does hint at something disappointing it the area of design (which isn't about the look of things).

Heh, figures. I was going to reply to the OP that day, but, I got sidetracked and now, the source material is gone.

First off, a little background on me. I’m a jack of all trades by, well, hotheadedness. I don’t keep jobs very long, usually due a strong dislike of authority, and, as such, I drift a lot between jobs. Even so, I’ve never understood the “value for money” I hear a lot of people talking about. I’m (as of 5 seconds ago… to exaggerate… heh) at a sliver above minimum wage job at a call center, and I’ve never batted an eye at prices.

I’m married to someone with MS i.e. she can’t often have stable hours due to relapses, we have a child, we live in an ok appt. So I have some serious financial responsibilities. We get food from the local stores in their “giveaway THURS”, etc… Now, 40$ US is about the price when it’s our “once a week treat” of friends, just as poor as us with their kids, to a fast food place. We skip ONE week, eat healthier at home, and that’s a corner piece expansion. PS3? Got a used one this year, and used MK vs DC game for the $100 total I was given as Christmas and birthday money. Our car is kind of a clunker looks wise, but it’s safe, going on 9 years, bought used at well, paid off last year off the dealership.

I’m not trying to be flippant, I’m really not, but when people I know that own 2 story houses that complain about their “wasted $4 rental”, I’m like… what? Granted, with my own chronic health problems, a bad game / video / meal is no big deal in the thick of things.

How is this relevant? Well, for me, the price of Talisman is SO worth it, even at its worst expansion, which is still pretty good by my standard. And if I can afford it, not to be too self centered, but, it's not a new furniture set, so, I don't see the big deal for anyone else. 1 coffee a day less, and I can afford a City of Heroes subscription for me AND my wife, I'm the farthest thing from rich, and I never complain about the money, yet their boards are filled with "BUT I PAY GOOD MONEY!" and proceed to complain about X. Heh, and water's better for me. So... help me out here. Help me see your point on money things I'm obviously missing.

Sure, I’m a little off-put by the changes in height of the figurines, but I figure they should have “gone cheap” from the get go just so they are the same size. I love the new cards… because they are new cards. Sure, like most, I’d prefer more than a ST 2 no specials Enemy with a new paint job (i.e. new name, new art) but, I can live with the copies. But hey, a new card is a new card. It's all I need. In fact, if I go expansion by expansion, for me, I only needed 1 thing for it to be a success…

Base Game = Core Game.
Reaper = Reaper moving around Rule Set.
Dungeon = New Corner Piece.
Frostmarch = Alternate Endings.
Highland = New Corner Piece.

That’s all I need for my money right there. The added cards were just bonus. Obviously, you have every right to spend every penny as you see fit, but I am puzzled as to why the research. New Car / Home / Job… absolutely… do the research. That’s huge. But a 4$ movie rental? A 40$ “will stay with you forever” board game? Really? That broke the bank? (Granted, I’m an old fart, and I’m just as unsympathetic to young folks when they complain our company has 5 component cables vs 1 HDMI cord and the main complaint is “I have 4 EXTRA CABLES TO PUT IN” I’m like… “Really dude? The extra 2 minutes of your life, and 4 extra cables is ruining your cable experience… Seriously???”

And yeah, that’s why I get fired a lot)

ANYWAYS…

One of my many 5 min jobs was as an orderly in a psych hospital. (Honest, I worked there, I wasn’t a patient). There I found out that the ravings of disturbed people can be dismissed as “They are crazy”, but that ends the conversation right there. I learned that there are tons of things to rant about. Knowing WHY and ABOUT WHAT they are upset, is just if not more important than HOW they are expressing themselves.

Now that I look at the above paragraph, Not to say that the OP was a psych patient or even in their category, but obviously, the OP was upset about something, so, from memory (therefore bias) let me reconstruct what I saw.

-

There seemed to have been a disappointment in some haphazard way the cards were being re-released. And to a certain extent, there is a certain point to this. The planning of the release of what expansions, and what their content is, seems often a bit more random than I’d like.

Logically, any corner piece would be very Environment related. Dark Dungeons. Cold Mountains. Wet Forests. Busy Cities. For the reasons mentioned, having an environmental “small” expansion, seems out of place. Cold cards appear in the desert, and so on has been mentioned. Sorting all cards from the get go, taking an extra 1-3 months to launch Talisman Core, with at least a more coherent outline would have been best, IMO.

I’d have put a “middle region deck”, separate from adventure deck, in the Core, restricted to “hot” climate. Rename the Forest to a Jungle (or call it a Forest Jungle so elves and druids still have specials there, and so on), to keep it thematic and have a bigger pull to the middle region. Make the Highland and Dungeon even tighter with their respective themes.

“Small” expansions shouldn’t be climate based, but more general themes. Reaper should be more death, undead, rebirth type themes. Leaves 3 small expansions. I’d say the “Dragons” theme would be another “Corner” piece (well, central overlay really), so I won’t include it, but, off the top of my head, instead of Frostmarch…

Fatebound = Heavy Fate expansion. Light vs Dark Fate. Other new Fate Mechanics. Adding Enemies that have Fate themselves (!). Fate Quests, Pools to throw Fate in for a roll, like a wishing well, etc…

Midas Touch = Gold, Gems, Jewels, and some such. This is assuming the City isn’t just one big Marketplace. MT would have lots of card places to spend. Crazy Black Night level Enemies you need Gold to Bribe so you can Discard it, or Evade it, or to avoid a Life loss, or to not die outright. Endings requiring tons of Gold. Gold “eating” (“charging” “metallurgy” pick a cool name) followers, spells, items that require Gold to maintain.

Horns of War = Lots of Events and Meta-Enemies. Events would move and stack Enemies together, make them ignore encounter number and fight you as one. Draw extra card Places but “discard if it’s not an enemy.” By Meta-Enemies, just like there are cards that say “Draw 5, discard all but objects”, you could have “Draw 5, discard all but enemies, they attack”. Make some Draw 10s even, if you want some serious challenge. Add Warmonger Event cards (if you take a Life from a character, they die) like the old Howl of the Wendigo, to encourage PvP hunting. (See, I can step outside myself since I hate PvP but I know others love it).

And the above is what I thought of in 5-10 min. Surely, professionals could have come up with a big plan, that is consistent, thematic, and original, without the “Draw IceQueen Cold palace in the desert” type problems.

And, as I said above, rather than cuts costs on figurines, prints, boards, half way through, as, sadly, is fairly obvious with the new figurines, then start from the get go. Very few would have minded if all figurines would have been the same scale, rather than having “Super Warrior” from Core game tower over the Rogue (say) from Highland.

Obviously, there is planning, but the “fly by the seat of their pants production” does get a little evident at times, and, perhaps I am giving the OP too much credit, but that seemed to have been a somewhat valid complaint. Sure, Talisman is great, but there’s a lot I’d have preferred to have gone differently, including more planning.

Disclaimer = I’m a planning > spontaneous kind of guy. I hated Gilligan’s Island, and original Star Trek series, for the “What are they going to get into THIS week” aspect alone, which is exactly what my late father-in-law loved about both series. On the other hand, I loved “Babylon 5” and the mid to late parts of “Deep Space 9” for their obviously planned and “don’t blink or you’ll miss something” story aspect, which, again, is exactly why my late father-in-law hated both those series. To quote him “I feel trapped by the TV, then. If I want to skip an original Star Trek to play snooker, I can. I skip a Babylon 5, I’m lost, so I lose interest.”

Apply that to board games, and you have my opinion right there. Really seems like a moderately big oops to include “cold environment” Frostmarch cards to the main deck, just like they missed the chance (since FFG does innovate a LOT, to be fair) to make a “middle region deck” to take advantage of its “hot environment”.

At that’s just talking environments. Add in actual mechanics to the expansions, and it could have been more planning. As an Off the top of my Head thing…

Core Game = ST/CR = 1-6
Small Pack 1 = ST/CR = 1-7, Cards Making Middle and Inner Tougher “+1”
Corner 1 = ST/CR = 2-8
Small Pack 2= ST/CR = 2-9, Cards Making Middle and Inner Tougher “+2”
Corner 2= ST/CR = 3-10
Small Pack 3= ST/CR = 3-11, Cards Making Middle and Inner Tougher “+3”
Corner 3 ST/CR = 4-12
Small Pack 4= ST/CR = 4-13, Cards Making Middle and Inner Tougher “+4”
Corner 5= ST/CR = 5-14
Center = ST/CR = 5-15, Cards Making Middle and Inner Tougher “+5”

Corner Bosses would be 15/15, they attack you in your weakest.
Final Boss from last expansion would be 20/20, attack you in your weakest.

Obviously, I’ve taken even less though than earlier small expansions, and we’d need something vastly cooler than “all rolls, life loss, etc… in the Inner region is at +5 against you”, meaning overlays, and all that, but still, I’m sure you get the point.

The examples are also very flawed, but you can see there was planning there. Overall, Talisman is a great game, but there are many bits that peek out where we see… “Lets… tryyyy… THIS” which, I’d prefer a more mathematical progression.

Be aware that, most of my examples show brakes to slow progression to end game, rather than speed up, so that might go counter to the majority. Obviously, if I was in the business, I’d have to do market research to find out if faster, slower, or sidegrade is what players want.

Now, finally, all the above might have nothing to do with the OP (blame my age and selective memory for it), but, I like to find a kernel of truth in even the most vitriolic of rants, and see what I can learn from it. Because “S/he’s just (namecalling)” on the OP or whoever else leaves you the same as you were, instead of learning something, even if it was unintended.

Not to single out Dam at ALL negatively, but we play tremendously different. I don’t like PvP. S/he does. I don’t go for the win. S/he does. We wouldn’t likely enjoy ourselves at all if we played together. But I learned a LOT from Dam’s posts and I’d like to thank Dam personally for all the posts on this board.

… or we can dismiss the OP out of turn and learn nothing. Sure, the vitriol needs to be dialled down a few hundred degrees, but there might be something there, behind all the anger. But I could just be wasting my (and, sadly your) time, but I hope my long winded post gave something for you to think about.

Love the post Tons. Babylon 5 superb. So was Crusade even though it was cut short.

I always go for a quick win like Dam. PvP was designed for me too!

However if you like long game adventures, come online one Sunday and play a world game with some of us. Minimum 4 hour games up to 6 hours!

Ell.

Some good bits in there, T.H.R.... and indeed the desires to fulfill in playing Talisman range a bit. And its more than just fast vs slow, PvP or not, CvC or not, etc. Some of the bi-polar arguments over that elsewhere have become tedious and half-witted. What's been raised here between the lines and in comparison is that we remember those are "ranges" and none are purely binary or either/or. I too like the challenge of the game... the adventure along the way, so to speak. But I'm betting even for our similarities, you and I would still have some stark differences in what we prefer.

A game as a product has to sell widely to survive and remain on the store shelves. That's important for all of us, no matter how we like to play it, or the game's line of products dies. But I do wish that it had a bit more thought put into modular structure of components (not just startup options and end options and generalized expansions) where preference in play is concerned.

Imagine micro supplements that have cards marked by expansion icons that serve a primary purpose. They are specifically DESIGNED and BALANCED against the base encounter decks to toughen or soften them in general. That's just one small notion among many where game components are concerned, but don't you guys think it would sell? A game that has well designed modules that change difficulty as well as mode of play work in general do sell. FFG has other game products that have proven this, and Talisman though simple has plenty of room for this approach vs just recreating its past. That is an area the current line of Talisman products is ignoring.

And wouldn't such a side approach serve all of us with our different tastes in play? Last, honestly, I believe the Highlands encounter deck should come first in that approach and that it certainly doesn't need an encounter deck softener. Quite the opposite. As to the main encounter (Adventure) deck, I don't believe Frostmarch served well in this capacity, so I don't consider it a worthwhile example for this idea. It may indeed serve other purposes well or not, but not this one I (and others) propose.

I'll leave off with that slight deviation from topic.

The_Warlock said:

If we talk about theme... yes, some Frostmarch cards ARE more thematically appropriate to the high Mountains. But such thematic cards constitute not more than 20% of the Frostmarch Adventure Cards... and... thematically the Frostmarch has been described as the arrival of the Ice Queen on the lands of Talisman, seizing all the land (Oasis and Desert included) in her chilling grasp. Weather changed and so new encounters are possible on the main board... this could is the justification the authors took for the material that had to be released and perhaps I should have given this to hold some water.

That's exactly how I see it - the winter theme is magical, unnatural, like in Narnia. Any part of the main board is subject to freezing over. I think this was very well executed.

Well for the answer for why Talisman is such a mix up of themes can be found at

http://www.harris-authors.com/mythalia.html

Q. Not so fast. It strikes me there’s one fairly obvious problem. Whereas the Realms of Mythgardia have very distinctive identities in terms of the people and creatures who inhabit them, Talisman has everything: hobgoblins, dragons, imps, giants –

A. Yes, I get the point. Look, you know that in the past history of Mythgardia there was a massive civil war among a race of sorcerers.

Q. Yes, I read that in the rule book. So?

A. Well, the sorcerous energies released around the island –

Q. Mythtalia

A. Whatever. Well, those sorcerous energies sucked in all sorts of things that wouldn’t otherwise be found in the same place, and they remain there to this day.
Q. That sounds plausible. But what about all the ghosts, demons and other evil spirits in Talisman? The place is awash with them, but the rest of Mythgardia isn’t.

A. Sorcerous energies again, you see. They opened up a portal into the Netherworld through which all those nasties emerged.

Cheers

Geoff

JCHendee said:

Imagine micro supplements that have cards marked by expansion icons that serve a primary purpose. They are specifically DESIGNED and BALANCED against the base encounter decks to toughen or soften them in general. That's just one small notion among many where game components are concerned, but don't you guys think it would sell? A game that has well designed modules that change difficulty as well as mode of play work in general do sell. FFG has other game products that have proven this, and Talisman though simple has plenty of room for this approach vs just recreating its past. That is an area the current line of Talisman products is ignoring.

A good read JCH. I especially loved the idea of design related icons. That would be great. I'd personally buy only things that toughen and lengthen (2 different things) the game. Other people would take the cards that fit THEIR needs. Everyone would win. I hope FFG Q&A takes a peek at your post because that was amazing thinking.

I think FFG, and/or those staffers involved with Talisman, do watch what is going on. On the other hand, we must keep in mind that we on the forums are an extreme minority. What we discuss as important to us may not hold true for the much larger customer base. As an example, discussions here often don't make those elsewhere, such as on the BoardGameGeeks forums. And it is yet another minority of the T-fan community at large.

All we can do is talk about what interests us and see what happens. In about another year we will see the next board expansion (?). In between should come another smaller card based expansion, supposedly. Who knows what it might contain. But with both the Highlands and Dungeon now in circulation, I could imagine it might contain a little something for those realms.