Budged Decks

By Philos, in Warhammer Invasion Deck Building

Hi Community, I'm a beginner in the game and only own the core set and the AoU expansion (one time each). I haven't found a deck buildung thread for low budget decks yet in the forums. I hope there are semi-competitive decks out there from only a few sets/battle packs. They should be listed in this thread.

In my case I have absolutely no idea which cards are worth buying a second core set or a certain battle pack two or three times.

Do you have ideas for good starting decks/budget decks out of the Core set/AoU expansion (and maybe one or two battle packs if necessary)?

What's your price range? You may want to check a certain website named after a river(or warrior babes). You may want to look carefully at the information listed for the battlepacks. Getting a complete single set is entirely affordable.

Hi qwerty, thanks for your reply. Maybe my opening posting was not exactly enough: I do not look for cheap ways to buy sets or expansion packs but for budget decks, which are competitive for home games and games at the dealer's shop.

As long as there arent too many people with everything x2 or 3 you can make a competitive deck with just those 2 sets, it could actually be an interesting format if other people have the same restrictions, because it removes skaven, which are one of the most talked about things when people talk about overpowered.

with the 2 sets you do get the best 9 cards there are warpstone chronicles, innovation and contested village. So what i would do is pick your favourite race and from there you only have to decide on a minimum of 41 more cards. You want to aim to have around half your cards as units.

Now with the restrictions on cards i would mix in other races, alliances are useful with this in mind because you can get 2 loyalty for whatever race you want that isnt the same as your capital.

When picking units I'd make a pile of units you definately want in, then another which you may want in, and just put aside cards that dont cut it. when looking at cards from other races put aside any cards with 3 or more loyalty unless there absolutely exceptional.

Picking supports will only be tough because of excess choice, you will only really have room for another 3-6 supports in additon to warpstone evacuation and contested village and thats including the alliances. Treasure vaults and armoury may be the best choices as you can play both turn 1 and with a few developments they are both very good.

Tactics are the hardest ones to pick, just go on gut instinct and pick the ones that look the best, basically the rest of the room in your deck encompasses quest cards, tactics and supports that dont get you resources such as attachments.

DavidTJ said:

As long as there arent too many people with everything x2 or 3 you can make a competitive deck with just those 2 sets, it could actually be an interesting format if other people have the same restrictions, because it removes skaven, which are one of the most talked about things when people talk about overpowered.

with the 2 sets you do get the best 9 cards there are warpstone chronicles, innovation and contested village. So what i would do is pick your favourite race and from there you only have to decide on a minimum of 41 more cards. You want to aim to have around half your cards as units.

Now with the restrictions on cards i would mix in other races, alliances are useful with this in mind because you can get 2 loyalty for whatever race you want that isnt the same as your capital.

When picking units I'd make a pile of units you definately want in, then another which you may want in, and just put aside cards that dont cut it. when looking at cards from other races put aside any cards with 3 or more loyalty unless there absolutely exceptional.

Picking supports will only be tough because of excess choice, you will only really have room for another 3-6 supports in additon to warpstone evacuation and contested village and thats including the alliances. Treasure vaults and armoury may be the best choices as you can play both turn 1 and with a few developments they are both very good.

Tactics are the hardest ones to pick, just go on gut instinct and pick the ones that look the best, basically the rest of the room in your deck encompasses quest cards, tactics and supports that dont get you resources such as attachments.

What he said.