Some of these questions I asked in a different forum and were touched on by Julia, but I'm reposting them here simply for substantiation. I also had several rules questions on the new expansion, LatT, and how it interacts with previous additions from other expansions:
1. If using the axe and a one-handed spell, is the hand devoted to the spell still considered to be empty since no physical object occupies that hand, thus allowing the axe to give its +3 bonus?
2. In the rules clarifications under the heading "Weapons and Spell Limits" it refers to a 'combat round.' I understand the 4 different types of combat bonuses (standard, oneshot, burst, spell) and the duration of their effects, I would simply like a clarification on the meaning of the term 'combat round'. Does 'combat round' mean:
a. one roll of the dice? Or rather, one sequence of combat steps 1-3 (1- Horror Check, 2- Fight or Flee, 3- Monster Damage)? (ie: 1,2,3- NEXT combat round would be another 2,3 on SAME monster if first check failed, or another 1,2,3 on a DIFFERENT monster if first check successful)
b. combat with one monster? Or possible repition of the combat steps until monster is defeated or investigator is knocked unconscious? (ie: 1,2,3,2,3- NEXT combat round would be NEXT monster)
c. combat with all the monsters in one location? Or a series of combat steps 1-3? (ie: 1,2,3; 1,2,3,2,3; 1,2,3; all monsters dead- NEXT combat round would be combat with ANOTHER SET of monsters on the NEXT MOVEMENT phase)
4. When starting a new character after a previous character is devoured, at which turn phase does the new character start? If my character is devoured by a monster during the movement phase, does the new character start at the Arkham encounter phase or does it wait until the upkeep of the next turn?
5. When starting a new character after a previous character is devoured, is it possible to start the game with a failed personal story? For example, if, at the time my first character is devoured, the terror level has reached 5, and I draw, for my new character, Ursula Downs, whose personal story fails at terror level 3, is it automatically failed? Or do we count 3 increases of the terror level from when she enters the game, in this case, failing at terror level 8?
6. Does 1 Dunwich horror token get added to the board PER MONSTER that enters a vortex, just like the terror track goes up by one per monster?
7. Likewise, does 1 Deep Ones Rising token get added to the track PER MONSTER that enters a vortex?
8. With the KH expansion, can a rift and a gate open at the same location with the same mythos card? Or if a rift opens, does it keep a gate from opening thus adding a Deep Ones Rising token to the track?
9. When a rift opens, it does not move until the turn AFTER it first opened. Is this the same with moving gates in LatT? Or do moving gates open AND move with the same mythos card?
10. What happens if a gate would move into a vortex?
11. What happens if a rift would move into a vortex?
12. What happens if a gate would move onto the same space containing a rift? And vice versa?
13. What happens if a moving gate moves onto a monster?
14. Is it possible for a gate to somehow move onto a location containing a seal? If so, what happens to that gate?
15. The rules say that if a Gate of Doom opens at a location containing an investigator to add a doom token. Isn't this what happens anyway? Or does it mean that you add an ADITIONAL doom token, thus, adding 2 doom tokens if it opens on an investigator, and if it had been a gate burst opening at a location containing a seal AND an investigator, adding 1?
16. If gates can now only be sealed at unstable locations, and Akachi can seal gates regardless, can she seal gates in streets and stable locations?
Thank you!
.