So here is the situation so far. With my players ship I am giving them a skilled Navigator because they don't have one in the party. This NPC will be fully fleshed out (I created a full origin path for him) so that he is actually interesting to interact with. The Navigator will rarely be leaving the ship so he wont interfere with most of the players actions. 95% of his job is just to get them safely from point A to B. Anyways, the two most important parts of his origin path are Tainted (deviant philosophy) and Press-Ganged (jealous freedom) and he is from one of the renegade navigator houses.
His back story goes roughly as followed: At a young age he was captured by the Ecclesiarchy from his navigator house. At the time he was showing signs of his strong navigator potential as well as his mutations (Inhuman Visage, and Unnatural Presence). He became a subject of study for several years, essentially tortured by the priests. The priests gave up on learning any more from him and were planning to kill him when a rogue trader came by and requested the release of the navigator into his custody. The navigator learned under the rogue trader and his crew for several years and is now being given to my players. He has sworn vengence on the priests that captured him and hates the Ecclesiarcy in general for allowing such events to occur.
This is where the fun begins. On of the players is a Missionary (although he is currently at odds with the Ecclesiarchy to some extent). Besides the obvious hostile attitude towards the Missionary player I am looking for some other ways in which to bring his background into the adventure. Ideas are appreciated.