Cannot be saved for beginners :D

By Sky, in 1. AGoT General Discussion

Hello,

I would like to ask You to clarify with "cannot be saved" - which means don't even try

Situation 1)

Player A Has standing unique character without duplicate.

Player B plays plot - Wildfire Assault

What can Player A do to save his character? (Name a card and effect please).

Situation 2)

Player A Has standing unique character with duplicate.

Player B plays plot - Wildfire Assault

What can Player A do to save his character? (Name a card and effect please). If he does not defend - Does he simply discard duplicate? Or send duplicate to discard pile and main characterer to dead pile.

Situation 3)

Player A Has standing unique character with duplicate.

Player B plays plot - Valar Morghulis
What can Player A do to save his character? (Name a card and effect please). If he does not defend - Does he simply discard duplicate? Or send duplicate to discard pile and main characterer to dead pile.

Sky said:

Hello,

I would like to ask You to clarify with "cannot be saved" - which means don't even try

Situation 1)

Player A Has standing unique character without duplicate.

Player B plays plot - Wildfire Assault

What can Player A do to save his character? (Name a card and effect please).


All of this is off the top of my head.

Well if all you have is the one character you can choose it as one of your 3 to keep per Wildfire's text. The only other thing you could do is cancel the when revealed effect of wildfire.

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Situation 2)

Player A Has standing unique character with duplicate.

Player B plays plot - Wildfire Assault

What can Player A do to save his character? (Name a card and effect please). If he does not defend - Does he simply discard duplicate? Or send duplicate to discard pile and main characterer to dead pile.

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Same as above

If however you had 4 characters all with duplicates, you would choose 3 of them and the 4th would die because he couldn't be saved by the duplicate.

Situation 3)

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Player A Has standing unique character with duplicate.

Player B plays plot - Valar Morghulis
What can Player A do to save his character? (Name a card and effect please). If he does not defend - Does he simply discard duplicate? Or send duplicate to discard pile and main characterer to dead pile.

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I'm not sure what you mean by 'does not defend'.

Discard the duplicate, use a card's effect like Lightbringer or Ghost to save the character

I don't have understood well why do you speack about plot phase and "decide to not defend" but I try to reply you.

with Wildfire assault you have to choose up to 3 chars you have in play - all others are killed (cannot be saved)

Case 1) You have 4 unique characters in play without duplicate; you can 3 char and the 4th one is killed. If you have 1 cannot be killed (Coldhands) or immune to opponent card abilities char (cat of the canals) in play simply 3 tohers char and the "immune/cannot be killed one is automatically saved. This is the only way you can prevent one "external selection" char to not leeave the game. You cannot use saves effect to save him.

Case 2) You have 4 unique characters in play with duplicate; you can char A1-A2-A3 ... char A4 is killed even if you have in play duplicate cause the plot says "cannot be saved. Same example for cannot be killed / immune char said in previous point

Valar

Since in this case there is not the wording cannot be saved in the plot. You can prevent a character leave play in these cases:

1) discarding a duplicate

2) playing a save event (Risen from the sea)

3) char ability of save (Wendamyr, Maester of the Sun, ecc)

4) use/discard attachement (nymeria, lightbringer,bodyguard)

With valar all "save from killing" effect are useful and applicable

I didn't understood the "cannot defend" in this contest. But remember that in military challenges if you loose a military one (even defending or not) when you accomplish the claim you can play "effect saves" as the one mentioned in valar case to prevent one of your char to leave the board.

Some char (ie Asha) has the cannot be saved wording so you cannot save them.

hope it was clear

I mean player does nothing to defend situation..

Ghost - this card saves character - but what when initiating card says "cannot be saved".

Lightbringer is just like Ghost- it does not cope with "cannot be saved" text for me.

So You are saying that duplicate cannot defend against effect that cannot be saved?

If the initiating card does not posses "cannot be saved" text all I have to do is to dicard duplicate to defend my card?

If the cannot be saved stipulation is on the effect ghost/lightbringer/duplicates will not save the character. It is pretty simple, if they cannot be saved they go to your killed pile no matter what. The only way to stop it would be to cancel the effect which is causing them to be killed. If they can be saved then discarding a duplicate or using cards like lightbringer is enough to keep them from going to the killed pile for that effect.

Gualdo said:

with Wildfire assault you have to choose up to 3 chars you have in play - all others are killed (cannot be saved)

Case 1) You have 4 unique characters in play without duplicate; you can 3 char and the 4th one is killed. If you have 1 cannot be killed (Coldhands) or immune to opponent card abilities char (cat of the canals) in play simply 3 tohers char and the "immune/cannot be killed one is automatically saved . This is the only way you can prevent one "external selection" char to not leeave the game. You cannot use saves effect to save him.

Just to be clear, the "immune/cannot be killed" character is just not killed. It is not "automatically saved."

Just to reiterate what Darksbane and Gualdo wrote, if a card cannot be saved, you can't use any "save" effect to save it. That's pretty much all there is to it.

I suppose all this should belong in the "Rules" forum, but since it's here, there has been a question nagging at our group that might come up for this situation.

Can 'Return card to hand' effects be played on characters effected by wildfire assault or Valar, or Moribund characters in general?

If not, what are the benefits of 'return to hand' effects?

anavasoothed said:

I suppose all this should belong in the "Rules" forum, but since it's here, there has been a question nagging at our group that might come up for this situation.

Can 'Return card to hand' effects be played on characters effected by wildfire assault or Valar, or Moribund characters in general?

If not, what are the benefits of 'return to hand' effects?

Does the word "moribund" mean anything to you? If not, you might want to read through the FAQ (or at least ctrl+F to the parts that discuss the moribund state). Basically, whenever a card leaves play it becomes "moribund" until the end of the action window. A moribund card is effectively in play and in the new zone it is moving to simultaneously. Once a card is moribund, it can not be made to leave play a second time. From the FAQ:

Rules Exception
Although considered in play, a Moribund card
cannot be removed from play (or targeted to
be removed from play) again by any effect or
any attempt to pay a cost for the remainder of
the action window. However, the "state" of a
Moribund card can be changed by an effect
that does not actually attempt to remove it
from play a second time.

For an example of a card that changes the state of moribund card, look at Retreat:

Response: After one of your unique characters is killed, return that character to your hand instead of placing it in your dead pile.