Which expansion are essential...and which are not?

By meggypeggs, in Arkham Horror Second Edition

Avi_dreader said:

Magic Pink said:

I prefer Innsmouth as best big box, the place is just so dang threatening I'm scared to go there. Plus I love the personal stories addition the most out of any new mechanic. Dunwich is nice but it really never seens any action in our games and I hate the Injury and Madness cards. I never take one, I always have enough crap cards to lose instead. Kingsport is terribly boring. I'm really considering removing it from our games and I NEVER remove expansions.

I'm the minority in LOVING the Black Goat expansion. I think it's just all kinds of neat and I love the Corruption cards. A simple fix for the rarity of corruption is just to start everyone with one corruption card and an extra clue. The rest of the small boxes are ok; I really don;t like the Exhibit items from DP, they've been completely useless every time we've gotten one. King in Yellow doesn't really seem to add anything notable either. I really like what I see in Lurker although I haven't played a game with it yet.

Why an extra clue?

I like the idea of starting everyone with a corruption though. I might add that in as a house rule :') Skill, relationship, corruption :'D (I'd feel less guilty playing with relationships if I added corruptions).

Because Corruption is "bad" so I want to balance it out somehow. You could replace the clue token with a common item if you'd like or maybe 5$.

I actually like quite a few of the green corruptions.