Hi. I'm new to GM'ing a Dark Heresy campaign, but not to Dark Heresy. It's the first RPG game I've ever played and I simply love it. In fact, I'm in two campaigns on different days as a player.
The main theme of the campaign is around the Tyrant Star, and involves a mad cult trying to invoke the end of the light of the emperor. I'm also planning to add in a third element, not connected to Komus or the cultists. Well, I have six players currently, two of them psykers (=disaster waiting to happen ), and perhaps about to add a 7th (and I'm not sure how I will be able to handle 7 players).
There's just so many sessions I can include cultists & warp creatures as antagonists and I don't want my players to get bored. I don't have the 'Creatures Anathema' book, unfortunately, and have to rely on the core-rulebook. I have managed to create my cultists from the book (their stats, traits, talents, skills). I would like to include sentient xenos but I don't have the stats for them. I don't know much about the Warhammer 40k universe, though.
Any advice or suggestions for a new GM?
Thanks.
Andy