Hi there,
just received the Normandy-box - amazing stuff, scenarios seem to be great, campaign mode will hopefully work out nice too. Yet, after reading over the rules, I already got a few minor things to ask on them:
1. I understand while destroying a building attack dice hit on 5-6, while after destroying it any squad inside get's hit on 4-6 on four dice. Do squads in a collapsing building get any defense dice? Like, squads in a hex with exploding charges? I'd guess rather not, but well...
2. While we're at charges: Units in a hex with an exploding charge take 3 hits of damage automatically, which they can roll cover/armor for. If they're in a pillbox, does that full pillbox cover count? It's just that I'm thinking of they're inside a pillbox that's just blowing off, making the effect even worse... But maybe I just got a wrong picture in mind here.
3. Op Card "Outfitted Bunkers" say, a fresh squad in a bunker may operate that special MG. If it does so, is that fresh squad fatigued afterwards?
That's it so far, more will come up likely during our first game
Thanks in advance for any answer!
CthIngo